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Game info

Woodys World

Woodys World
GenreAction Platform
PublisherAcid SoftwareAcid Software
Reviewed byndial
Woody's World is a traditional platform affair with all the usual tricks and cunning guile of a game-wise programmer. This is good in that you know you're assured of a fine and appealing game but bad in that there's nothing particularly new on offer back in 1993. It's slick playability and nice visuals makes it though a fine platformer to spend a couple of hours, but realizing soon that going further into the stages is virtually the same you were presented with earlier. Release only for the Commodore Amiga computers.
The magic crystal which protects the land has been lost. For that reason, the king summons young Woody to his palace where he explains the terrible state of affairs to our little friend in hope that he might utilize his abilities to retrieve the crystal and restore peace to the kingdom. His adventure is not easy though, as it will take him through 60 levels of mazes and platforms, not to mention reams of nasty creatures out to halt his progress. At first the only way Woody can dispose of baddies is to jump on their heads, but various add-ons can be found to enhance his defenses. These are revealed by jumping up and hitting certain blocks, usually gaining a point bonus but sometimes there's a star which can be thrown at baddies, and a sceptre which transforms our hero into prince, making him faster and able to execute a useful kick. The most powerful collectable is the crown which turns him into a king, running even faster this time, jumping higher and utilise a limitless supply of throwing stars. You only get three lives and these will rapidly run out if you don't keep on collecting energy and extra lives. There are plenty of secret rooms to be found as well.
Woody's World is really another of the many platformers though, that does not offered anything more to the genre, with a rather repetitive playability. Actualy, there was a little left in this genre to improve at generating sparks and originality back in 1993 I guess. But if you're a limitless fan of platformers, it will certainly makes you happy to play it to the end.

The graphics in Woody's World are brilliant, offering 32 colors on screen, and easily rival the standard set in e.g. Super Frog (released on the same year). The backdrops are just as good as the sprites with some really nice effects, and scrolling is fast and smooth.
On the sound front, there is a whole abundance of fantastic tunes. The music seems to fit the action perfectly and for a change it doesn't get annoying. The sound effects are kept to a minimum, but are more than adequate for this type of game.
  • Woodys World
  • Woodys World
  • Woodys World
  • Woodys World
  • Woodys World
  • Woodys World
Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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