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Game info


DeveloperOcean Software
PublisherOcean Software
Reviewed byndial
Hook, yet another movie license ported to the video game market, is a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island series. It spoofs something from Monkey Island here and there, but that's acceptable. The game offers a nice plot with well drawn graphics and memorable soundtracks, but it's story is short. Released on the Commodore Amiga, Atari ST/STE and PC (DOS) computers.
Peter Banning is a respectable, hard working married man with two children, but he is a man with a long forgotten past which has come back to haunt him...he was Peter Pan! One day, his children have been kidnapped by his old adversary, Captain Hook, and Peter must travel to the magical world, called Neverland, to rescue them and recapture his lost youth along the way.
As with most adventure games back then, to perform an action you must highlight your chosen icon by clicking the left mouse button when the cursor is on that icon, then click on the main screen to perform that action. If no icons are highlighted you are in walk mode, and clicking on the main screen you'll walk to the nearest point possible to the cursor. In the status panel, there are facial representations of both Hook and Peter. If you perform an action that is beneficial to the plot of rescuing your kids then Hook will become angry and Peter will smile! This is a good indication of your successful progress.
Initially dressed in modern clothes, your first task is to find some pirate gear so that to look comfortable in a ...pirates world! Once that task is completed the race is on to rescue your kids. So without hesitation, you go on a quest to learn how to ... fly... only then can you finally challenge Hook to a fight. In general, after a brief walk around the initial area, and meeting and chatting with the inhabitants, there is an indication of what you have to do. With the help of the locals you have to train yourself to fly and become the Peter Pan again!
One thing that is obviously missing out of this game (compared to the Monkey Island series) is the lack of humor, maybe that's because there was none in the movie, but regardless it's certainly apparent.
Hook is a great adventure game, though no matter how good a game of this type looks and sounds, it won't get any kind of respect if it doesn't have enough locations to visit. A really enjoyable adventure game with nice visuals and memorable sound, however a very short one.

A lot of users back then, claimed that Hook resembles Monkey's Island graphics. But truth is, the graphics here are somewhat different to those in Monkey Island. They are smoother (for sure) around the edges yet are not as detailed as Monkey's, there is a fair share of nice touches, such as birds flying around the background, and fish jumping in the sea. In general, Hook offers well drawn graphics and magnificent character animations running in 64 colored screens on the Amiga (32 colors for the action area and another 32 colors on the status\inventory panel). Compared to the PC version (offering more than 100 colors on screen), the game's graphics look equally great here.
The sound is also great. The music changes throughout the game and varies depending on your circumstances and position all of which is absolutely superb and helps to enhance the fantasy environment. The sound effects are equally great containing lots of sampled sounds.

Our Gameplay video features all three major 16bit versions of the game (namely the DOS, ST and AMIGA). The AMIGA version is at 25:11.
  • Hook
  • Hook
  • Hook
  • Hook
  • Hook
  • Hook
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

53 colors
Commodore Amiga OCS/ECS

141 colors

26 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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