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Game info

Prime Mover

Prime Mover
GenreArcade Racing
Reviewed byndial
Prime Mover is a racing game developed by the Danish software house InterActivision and published by Psygnosis only for the Commodore Amiga computers. Its graphics and sound keep Psygnosis' high standards with a massive number of colors, fast and smooth scrolling and awesome sampled stereo sound. Prime Mover is a decent game that offers great fun if slightly limited, rough-riding drama.
Wearing with your best leathers and sporting gear you are very courteously provided with 12 tracks to race. Each one can be randomly selected when in practice mode. You can also choose among 12 different riders, each one with his own riding skills, and then go to the bike shop to take one of the six available bikes. All the bikes are quoted as having different weight, top speed and handling capabilities, although there is little actual difference when out on the racing tracks.
Full race mode entails taking part in 12 races in respectively 12 locations around the world, with points for the winners and an overall accolade for the ultimate champion. Only 7 competitors will race you and although the tracks are reasonably short, relatively long periods of time can pass without encountering a soul. Admittedly, the speed of the passing landscape and looseness of control ensure that complete concentration is a necessity for the most part, much like the Super Hang-on arcade. You can shift gears by pressing up or down on your joystick and the fire button instantly. At the end of each track two tables will be displayed, the first showing finishing positions and points for all 8 riders and the second the overall picture of the world championship's positions.
Although limited in scope and appeal, Prime Mover is a fair old two-wheeled thriller in its own right. The feeling of speed is exemplary and, not being able to take a corner in top speed, is a welcome change to the genre. Our main complaint is that there's no two-players split-screen mode.

InterActivision made a pretty good job on the game's visuals, maintaining its fast speed while managing to pack a fair amount of detail on the screen, with responsive controls. Packed with more than 70 simultaneous colors, the graphics are smooth and fairly aesthetic with small dips and rises on each track, adding to the realism. The backgrounds are well presented, scrolling in front as you try hard to deal with corners and bends.
The game's sound and music are similarly effective, with some catchy intro and main-menu themes and a variety of strong engine sampled sound effect during each race.
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Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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