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Game info

European Champions

European Champions
DeveloperAudiogenic Software
PublisherOcean Software
Reviewed byndial
European Champions is a soccer game similar to Sensible Soccer, Goal or the Kick Off series, but with a more "arcade" gameplay. It was initially released for the Amiga and DOS (1993) and, a year later, for the Atari STE home computers.
European ChampionsSTORY / GAMEPLAY
Each match is played in overhead view while replays can be seen in side-on perspective (which actually does look better and I wish normal gameplay would support this perspective). Control is unorthodox but, ultimately, quite effective. There are two ways to pass the ball: you can hold the fire button and guide the on-screen cursor, or alternatively you play a "ping" pass (like in Sensible Soccer). This allows you to play effective one-touch football, guiding the pass towards the player with the halo atop his head. Shooting is simply a matter of holding the fire button, determining the direction of the shot and letting fly.
The game supports a variety of options at the main-menu, with friendlies, cups, six different leagues (Premier League, La Ligua, Serie A, Ligue 1, Bundesliga and a mixed Ocean league) plus replays, a tactics editor and even definable referees (from lenient to strict!). The game offers actually real club teams and real player names! You can also alter the pitch, introduce wind etc. Matches can be played against the computer or another player. As with its rivals, there is also a radar on the screen showing the position of the players in the pitch. Regarding gameplay, there are the obvious similarities with the rest of the genre, but this time a few innovative features are found. For example, it contains an automatic corner kick, throw-in and shoot system. This may sound a little odd, especially shooting, but it does produce some spectacular finishing. With an auto-throw and corner kick it also means that while a computer player is taking the throw, you can control a player the throw will be directed at!
Surely, not the best soccer game ever produced back in the early 90's but still worth a look if you're in to such sims, especially for a soccer game that added a surprising breath of fresh air to its competitors of the genre.

European Champions differs from rivals like Goal! and Sensible Soccer in its graphics and presentation. For one, the sprites here are a lot longer and detailed than those in either of its rivals. Sprites are well done in detail and move nicely and fast around the pitch. In general, when you're accustomed to the control system, the game is really enjoyable and runs fluently when on the pitch. Both Amiga and STE share the same quality in terms of colors and design, though the Amiga runs just a bit smoother here I think.
The sound is also fine and consists of digitized crowd voices, tinny jeers for fouls, as well as decent sounds for ball kicking etc (same as with the STE version).
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
  • European Champions
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari STE
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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