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Game info |
|  | Panza Kick Boxing |  | Genre | Fighting | Developer | Futura | Publisher | Loriciel | Released | 1990 | Rating
 | Graphics: | 8.5 | Sound: | 8.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Endorsed by André Panza, this game brings Thai kick boxing to the home computers and consoles being one of the best fighting games. Panza Kick Boxing released for the Commodore Amiga, Atari ST, Amstrad CPC/CPC+, Amstrad GX4000, NEC Turbografx to name few. The game was re-titled and released later as "Best of the Best: Championship Karate" on the NES, SNES, Game Boy, Mega Drive. |
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Review |
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STORY / GAMEPLAYThe game features both single and multi player mode. The single player mode also offers a career game. You start off with a kick boxer having some random - low - physical capacities, namely strength, resistance and reflex. You can train your boxer to improve these stats. You will improve your resistance by skipping-rope, strength by weightlifting and finally your reflexes by kicking moving targets. However, when using keyboard controls, the training sessions are very difficult. Training and boxing opponents makes you stronger and enables you to challenge better boxers. The moving list is huge and count 120 moves/positions available, all digitized by the famous triple world champion Andre Panza! There the usual low-kicks, high-kicks, punches, back-fists and a lot more to use. Ultimately, you can challenge the best boxer, André Panza himself. The referee is a little annoying as he grunts whenever a decision is called and this sound does become very annoying after a while. Panza Kick Boxing was the best kick boxing simulation around, and worth every penny back in the days.
GRAPHICS / SOUNDThe Amiga version is actually an ST port, offering really nice visuals with up to 32 colors on screen, with smoothly animated sprites. As with all 16bit versions, it features 1.5MB of graphics files! It also runs a bit faster compared o the ST and PC versions. As with all versions, what is really impressive is the number of available moves for each fighter, all of which are nicely animated! According to the developers, it took two years work to digitize all the blows, falls, foils and to recreate more than 120 combat positions, with the assistance of Andre Panza himself! Pretty impressive that is. Soundwise, the game offers plenty of sampled sound effects along with a nice introductory tune. | |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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 | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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