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Game info |
|  | Armalyte |  | Genre | Side-scrolling Shooter | Developer | Arc Development | Publisher | Arc Development | Released | 1991 | Rating
 | Graphics: | 7.5 | Sound: | 7.5 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Armalyte is a left-to-right scrolling shooter in the style of R-Type and Salamander, originally released for the Commodore 64 by Thalamus Ltd in 1988. In 1991 it was developed for the Amiga and Atari ST by the Arc Development and published by Thalamus, not as a port but as a remake of the original. |
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Review |
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STORY / GAMEPLAYDelta space is a mysterious section of the universe, and only very little of it has been explored. In there, there is a system of five planets which were all part of the Aalan Empire. The four smaller planets are ruled by the inhabitants of the Aalan planet, and your mission is to liberate and ally with these planets of the system, relying heavily on the activities of the resistance movements of the opposed planets to discreetly place extra weapon pods along the chosen attack path. Once planet defenses have been destroyed, bypassed and conquered, the Aalan governor of the planet must be confronted and blasted. Armalyte is very much in the style of R-Type and Salamander, even down to the weapon that increases its power the longer you depress the fire button, sending a high-powered beam flying across the screen and liquidating all in its path. Your ship's armory can be augmented by collection of additional equipment, provided by changeable icons. Blasting the coins causes them to cycle through the available add-ons, from a simple munitions pod to vertically firing lasers, and temporary shields. The gameplay takes it a step further by animating parts of the scenery to make some areas of the level more of a puzzle-solving exercise. These kind of decisions have to be made very quickly as the screen continually scrolls to the left. And this makes the game seem nearly impossible for the first few goes I think, losing your precious three-only lives easily.
GRAPHICS / SOUND
The graphics are of a quite good quality with a variety of partly animated gorgeous backdrops, especially in level 2 and beyond, while the ship animates superbly. The Amiga version offers a range of 50 to 100 colors on screen. There are a wide range of aliens, from the small but beautifully animated walkers to the huge end-level bosses. Sound and music are similarly effective, offering a thumping tune along with some high quality blasting effects. The main-menu soundtrack is far from a thrilling musical experience and not the sort of music you leave playing loud while taking a bath, but it is well composed. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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|  | Commodore 64 (original version) |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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 | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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