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Game info


GenreAction Adventure
DeveloperTwin Spark Soft
Reviewed byndial
Atlantyda is a Polish clone of mega-hit Gods title with partially ripped graphics, only released for the Commodore Amiga.
The packed sorcerer will return even more powerful than ever to take over Atlandis. Hard times will come then for the inhabitants of the island. Hard, until there is a daredevil who will face the Lord of Darkness. Only a man with a righteous heart will be able to save the inhabitants of Atlantis. This the man you control, who's strength will come from his fine gold armor. In order to defeat the sorcerer, you will have to find all the diamonds that are scattered in the castle of evil powers.
The game follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a some basic puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors), item collect, bonuses and so on. But gameplay in general, just doesn't meet Gods admittedly high standards. Although its nice looking, the game suffers with flaws in the code, such as falling down ladders if you want to walk over them! Also there are trap doors and pits where you can't get out of it, so a restart is inevitable. It looks like more of an unfinished game to me, without having a quality controlled gameplay scenario fulfilled.
But other than its gameplay flaws, I think it worth a try, especially if... you speak some Polish to read the assistance messages to solve some puzzles)

The partially ripped graphics from Gods are fine, as well as is the smooth animation of the sprites (although a bit blocky), but surely does not save the serious flaws in gameplay. The sound is also ok, offering a catchy introductory tune, and some solid gun-shots fulfilling their purpose, but doing little to enhance the game.
  • Atlantyda
  • Atlantyda
  • Atlantyda
  • Atlantyda
  • Atlantyda
  • Atlantyda
Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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