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Game info
Amiga

Big Run

Big Run
GenreArcade Racer
DeveloperStorm/The Sales Curve
Publisher
Released1992
Rating
Graphics:7.5
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Big Run is a coin-up conversion of the arcade game which is surprisingly called Big Run as well. The game centers on the famous Paris-Dakar rally, which you have to drive with a Porsche 959. Although a quite playable and easy racer, it failed next to other arcade racers such as Lotus 2, which was designed around what the Amiga could and couldn't do from the ground up.
 
Review
Big RunSTORY / GAMEPLAY
There is very little to say about Big Run. It's a common joystick-controlled racer, where you push the stick in the appropriate direction to move your car. The fire button switches between the High and Low gears (remember Chase H.Q?). The race consists of six stages with various check-points and you need finish in the top 3 in every stage. The road starts out as a fairly standard twisting motorway lined with aesthetic sponsors' billboards, trees, barrels and other obstacles found there to either reduce your speed or even smash you in pieces, but soon degenerates into rock strewn mountains passes, scrubland and desert. You can also use your...horn in order to force other roadhogs out of your way. What is really annoying is that the time limit between the stage's check points is extremely tight.
Big Run is playable, but not to an extend that's going to see you coming back time after time. Although most people will get bored with its grey and brown landscapes, the same red opponents and the same sound effects pretty quickly, it isn't actually a bad game, and it's one of the many racers to the average arcade conversion line and deserves to be in this review-list.

GRAPHICS / SOUND
Scrolling is smooth, probably because the background graphics are sparse and the detail level and animation is limited, although the Amiga version runs in EHB mode (up to 64 colors on screen). But the coin-up wasn’t that good with dodgy graphics and wobbly game play, so one could question why put in all the effort to make this conversion. Graphics become extremely blocky when you get too close to them.
There is a nice bit of hefty music before each stage, while in-game it includes some cool, sampled sound effects (car engine, spinning etc).
 
Screenshots
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
  • Big Run
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Gameplay sample
 
Comparable platforms



47 colors
Commodore Amiga OCS/ECS



29 colors
Atari ST
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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