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Game info


GenreArcade Platform
DeveloperThe Sales Curve
Reviewed byndial
Rodland looks like another platformer, but honestly is an absolute gorgeous game, that everybody adored back in the days, beautifully designed, and superbly executed. The game was initially released on the arcades kin 1990, and a year later ported to the Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64 and many other home computers and video-game consoles.
Tam and Rit are two cutesy little fairies whose mom has been kidnapped by a demon and taken atop a tower. Armed only with magic rods the two little heroes set out to rescue. This involves trekking through forty-odd single-screen levels infested with platform, ladders and nasties, all of which have been painted with the same sickly-sweet brush as the heroes. Each level is considered complete when all the nasties are destroyed, which is accomplished by using the magic rods to capture them and smash them on the floor. Bonuses such as smart bombs or missiles can be found when some certain enemies destroyed. However, if Tam and Rit manage to collect all the flowers on a level before they start killing the baddies, then they'll leave behind letter icons. Collect enough letters to spell "BONUS" and the heroes earn an extra life. The magic rod isn't Tam and Rit's only exciting piece of equipment, but each of them also has a pair of cunningly fashioned rainbow boots which allow them to create a ladder between platforms. There are time limits too, if you don't clear a level in time, the nasties switch into "attack mode" making even faster and more aggressive (same as with Bubble Bobble).
Note that, the Amiga version has "hidden features and bonuses" that are absent in the arcade version, revealed by entering certain codes. Also the Amiga version corrects several glitches present in the arcade version (like, the enemies getting stuck at the top of ladders).
Although not technically amazing or particularly innovative, Rodland was one of the most addictive and enjoyable platform games back then. There's not really much to the action but it's all great fun and highly compulsive, especially in manic two-player games featuring that strange, but magical combination of cooperation and competition.

RodLand has a graphical simplicity reminiscent of the classic Bubble Bobble and Rainbow Islands. The Amiga conversion offers delightful graphics, with a nice variety of 32-color screens, and plenty of awkward platform patterns. The game offers 43 screens to go through. The fairies and the nasties are nicely drawn and everything works together well. Note that, the Amiga version offered some unused animations from the arcades for every enemy when changing from "patrol mode" to "attack mode". This was accidentally found when Jaleco supplied Random Access with its background and sprite graphics sheets, stored as 16x16 pixel squares (note that there were around 500 sprites, stored this way!).
The funny music and the sound FX are exactly the same as the coin-op version, matching to the game's arcade-platform atmosphere.
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  • Rodland
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Comparable platforms

28 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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