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Game info |
| ![Amiga](images/computers/Amiga/logo.jpg) | Advanced Destroyer Simulator | ![Advanced Destroyer Simulator Advanced Destroyer Simulator](images/Game_Small_Covers/16bit_computers/387.jpg) | Genre | Sea Combat Simulation | Developer | Futura | Publisher | U.S. Gold | Released | 1991 | Rating
![](images/Larry.png) | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Advanced Destroyer Simulator won no award for detailed simulations but deserved credit for its simple to play arcade style action. Use all guns, launch torpedoes, take evasive action, do whatever is necessary to complete your mission. With clear, crisp graphics and fiery sound effects, the game is the one that satisfied action-hungry captains back then, who didn't want the pressures of fiddling with all the gadgets and activities that in-depth simulators offer. |
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Review |
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STORY/GAMEPLAYIn Advanced Destroyer Simulator (ADS) you take the role of the captain of a British destroyer during WW2. Your duties will range from hunt and destroy missions against enemy cargo convoys protected by warships, to evacuating allied forces from the beaches. There are three separate theaters of operation: the English Channel, the Mediterranean Sea and the North Sea. The North Sea has plenty of Fjords in which it is simple to hide the ship. The English Channel is open and clear of obstacles but is on the front line of combat and crawling with both friendly and enemy vessels. The bases in the Mediterranean are surrounded by enemy territory and are on constant alert. Your ship is HMS Onslaught, a DD 231 type destroyer, with a fine firepower consisting of three turrets (each with two 120mm cannons) and two torpedo tubes (each capable of launching four torpedoes). You control the destroyer using the joystick to manipulate the ship and the keyboard for any other functions. To fight the enemy, you can choose between 15 available missions with each time a precise target or with DELTA mission in which, you are the one to choose your target is an environment and date which differs each time. Using radar, sonar (to locate the submarines) and the maps you can maneuver the ship to within firing range and the switch over to the torpedo room (to hit either ships or submarines when they surface to renew their oxygen) or cannons to launch your attack. Controls of the ship have been restricted to the joystick for moving, and the function keys and a few keys for rotating and firing the (selected) cannons, use (side-selected) torpedo tubes, activate binoculars, view maps and get damage reports. Sailing around to meet your target might take a bit long, but fortunately with the in-game time-shift option (very popular back in the days especially with the flight sims) you can avoid long travel times before you get to the action and shooting bit. Just remember that this option can be only activated through the map and only when you’re not close to land (there will be an warning on the screen for that). ADS was one of my favorite simulators on the Amiga (and ST), with an easy to learn gameplay and nice crisp graphics. A more action-oriented than simulation-oriented game though, but to me a little gem, well worth playing it (if not happened back in the days)
GRAPHICS/SOUND
The vector 3D graphics are adequate for this type of sim, with quite fast animation while the sound compliments the game well. Details and color palette looks like being identical between the Amiga and ST version. Maybe the ST version runs a little faster due to its higher CPU-clock speed. The 3D ship models are basic, but do the job just right. I liked the animated water effect of the bombs hitting the sea. Sound offers several sampled effects such as the ship's engines, thunder of your cannons, sonar searching sound, alerting sirens when enemy ships are on sight, standard boom type explosive noises etc. | |
![](images/computers/real_game_samples/Amiga/387.jpg) |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+ CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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![](images/hardware/3/3.png) | 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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