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Game info |
| | Indy Heat | | Genre | Arcade Racing | Developer | The Sales Curve | Publisher | Storm | Released | 1992 | Rating
| Graphics: | 7.5 | Sound: | 7.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Indy Heat is a 1991 multiplayer racing game developed and published in the arcades by Leland Corporation, and is a straight forward Super Sprint clone. the game was also ported by The Sales Curve (now Square Enix Europe) for the Commodore Amiga, Atari ST, and Commodore 64, and for the Nintendo NES by Rare. A Sega Megadrive/Genesis version was developed but never officially published, though a number of reproduction copies were released. |
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Review |
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STORY / GAMEPLAYThe basic idea is simple. You take part in a series of races egainst three other cars, of which two can be controlled by others players. All four opponents hurtling around various tracks, each with its own torturous bends and niggly bits, and the one that first completes a set of laps before the others, is the winner. You car can be modified after each race, by spending your prize money. Note that you'll find yourself out of fuel too, so better spend money improving your fuel-tank capacity, or brake down to the pits every two laps to refuel while everyone else keeps zooming past you. The general rule is, you better finished at least 3rd in place to gain the minimum prize money in the pocket, in order to spend wisely on improving your car's spes. But if you really want to win, you have to play dirty too. Smashing your opponents off the track isn't just fun, it's a necessity here. Same goes for your opponents on you. The game plays almost exactly like its arcade cousin, having most of the original gameplay features.
GRAPHICS / SOUNDThe graphics are tiny but gives them a bit extra zip, and means that the tracks can be more easily designed due to the smaller sprites. The Amiga conversion sports 32 colors on screen, while the ST sports only 16 colors. So, both utilize their basic display mode, without any use for extra number of color registers. The details aren't an exact, pixel-perfect treatment of the original, but they are quite close. In general, the details are not brilliant, but they do their job and look nice (remember the tiny sprites in Lemmings, Sensible Soccer etc). There are some nice touches, such as you also get to see the little men in the pits running about and getting run over! During the game there is no music (found only in the arcades' version), only some average sound FX (car engine noise, collisions sounds etc) that are more than adequate for the game itself. You also get some sampled speech telling you when to pit for more fuel. | |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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