Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 81
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Extrial

Extrial
GenrePlatform Shooter
DeveloperActive
PublisherCompuTec Verlag
Released1995
Rating
Graphics:8.0
Sound:8.0
Gameplay:6.5
Overall:8.0
Reviewed byndial
Extrial is a nice looking but very hard to play sci-fi platform shoot em up game, released as public domain for the Commodore Amiga computers.
 
Review
ExtrialSTORY / GAMEPLAY
In Extrial your mission is to collect the soldiers that are running around on the platforms by reaching them and crouching down so they can hop into your robotic machine while avoiding or shooting incoming armed robots and other extraterrestrial life forms. There are 3 levels to get through, each with its own end-level boss which obviously you must defeat to be able to progress to the next level. You need precision in every step you take, especially while jumping to platforms, while nasties are also shooting at you! A small hit at a corner, and you’re dead. An incredibly hard game but pretty cool in visuals and sounds.

GRAPHICS / SOUND
Graphics are fine, and it is obvious that a great deal of care and attention has been taken over them, although a bit outdated for a late (1995) Amiga OCS/ECS game. The backgrounds are nicely realized and very well detailed depicting ruins of a destroyed civilization, while its planet is now occupied from nasty aliens and robotic machines. However, the color palette used is quite dark, though every detail is vibrant and easily identifiable. Sprites themselves are also nicely colored, drawn, shaped and animated, giving the game some visual variety.
The main-menu soundtrack is far from thrilling musical experience, but is well composed. There is a spot effect for every single bullet fired, while the game utilizes mostly sampled explosions when you or your enemies die. The in-game music matches to the game's atmosphere, although a bit repetitive.
 
Screenshots
  • Extrial
  • Extrial
  • Extrial
  • Extrial
  • Extrial
  • Extrial
 
Gameplay sample
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!