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Game info
Amiga

Paramax

Paramax
GenrePlatform Shooter
DeveloperCrossTechnics
PublisherKingsoft
Released1992
Rating
Graphics:8.0
Sound:7.5
Gameplay:8.0
Overall:8.0
Reviewed byndial
Paramax is a surprisingly good budget platform shooter, offering nice visuals a interesting gameplay, although it can go easily boring after a while. Released only for the Amiga computers.
 
Review
ParamaxSTORY / GAMEPLAY:
Humanity took the first steps to create a computer-generated artificial world. But not its time get to get out of it! There is only one way out of this world: through the intermediate worlds that the computer uses to useless data. These worlds are inhabited by terrible creatures though which you have to destroy along your way with your plasmatronic mega gun. Of course, not to forget various other hazards and deadly pits too.
Along your way to finish each stage, you need to hurry because each stage has a time limit. There are various opponents to cope with, and various goodies to collect on the way, e.g. shoes for a higher jump, smart bombs that eliminate all enemies on the current screen, extra time or extra lives. You can collect bombs that gives a bonus at the end of the level, floppy disks (!) and gold bars to extend time, shoes that allow higher jumps (probably the best item to collect), extra lives and weapons to increase shooting power. Controls are reasonably good, while most of the opponents are of a rather simple mind. Of course there are some quite tricky areas to avoid the danger of either get shot or fall into a deadly pit.
Paramax was one of the pocket-money games back then, an option that may excuse the lack of finesse in terms of gameplay (visuals and sound are catchy though).

GRAPHICS / SOUND:
The graphics offer colorful areas with sci-fi sceneries, smooth parallax foreground and background scrolling that give no reason to complain, while gameplay corresponds rapidly to the standard of jump and run games of the time. Sprites are cute and fast, although tiny enough in size to make you feel a bit frustrated at times. The game is acoustically accompanied by various pieces of music and sampled sound effects (however, music is quite annoying in the long run).
 
Screenshots
  • Paramax
  • Paramax
  • Paramax
  • Paramax
  • Paramax
  • Paramax
  • Paramax
  • Paramax
  • Paramax
 
Sounds
Intro/Menu music:  In-game music sample:
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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