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Game info

Sabre Team

Sabre Team
GenreAction Strategy
Reviewed byndial
Sabre Team is a mixture of strategy with a little simulated combat thrown in, where you're in command of four hardened soldiers, who you can kit them out with all manner of machine guns, assault rifles, sniper riffles, grenades, ammunitions, med kits, flash suppression masks, Kevlar bullet proof jackets etc., depending on the mission needs. Release on the Commodore Amiga (OCS/ECS and AGA), Atari ST and PC (DOS) computers.
Once fully armed, the team is off to the plane to be deployed into the combat zone. When deployed, the main game screen is viewed in an isometric mode and really works well. At the start of each mission, there certain positions which are highlighted by squares which are used for parachuting and loading in. The system used for controlling your lads is that of action points first seen (back then) in the classic Laser Squad title. Every action a team member performs takes a certain amount of action-points. When initial quota reaches zero, it's on to another member. When all the team has moved, it's on to the opposition and so on. Combat is just a case of spotting the enemy and deciding how much ammo to use them - too much and you'll waste it and have to use up action points reloading sooner, but not enough.
There are five missions available to complete:
Mission 1 (Jungle POW Camp) is situated within the prisoner of war camp with four prisoners, which need to be collected and guided to safety. When a hostage is collected, by walking within space of him, he can be controlled as a member of your team. Hostages are air-lifted to safety once outside the POW camp. All surviving hostages must be rescued, with a minimum of three required to complete the mission. Once all the hostages have been rescued you must guide the remaining members of your team out of the camp to safety.
Mission 2 (Embassy Siege) is situated in an American Embassy, where terrorists have taken control and are holding four hostages. To complete the mission you either collect and rescue al hostages (as in Mission 1) OR kill all terrorists.
Mission 3 (War games) is situated within an underground military base, where four machines containing missile launch codes must be destroyed (by shooting them at least 3 times). Then, you need to guide surviving team members to safety.
Mission 4 (Liner Hijack) is situated within an ocean liner, where terrorists had highjacked, holding innocent passengers and crew members hostage. Kill all terrorists, and you're done.
Mission 5 (Missile Guidance) is situated within a missile manufacturing plant, where four machines which program missile guidance systems must be destroyed. Then, you need to guide surviving team members to safety as well.
Sabre Team is an excellent tactical, but rather tough game, combining well action and adventure gameplay on a massive scale. However it is much too short - it contains only five missions, but hopefully, there a couple of mission disks released, adding extra missions. The negative side for most of the players is that, it takes ages (at times) for the computer to work out its moves (same as with chess games back then running on relative low-speed CPUs for such a cause). The ideas in the game work really well and it is quite entertaining to play, if it wasn't for that damn slow computer thinking.

As with the gameplay, graphics and sound are both high quality. Unlike some other strategy games of its era, Sabre Team is very pleasing to look at, with clear display and attractive graphics. The pseudo-3D view works really well and in any case do not expect a 50 frames scrolling and sprite animation here. No need to.
Sound is great, offering sampled sound effects of gun firing, explosions etc, while the music during gameplay is top notch (as well as the intro and main-menu tunes).
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
  • Sabre Team
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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