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Game info

Operation Firestorm

Operation Firestorm
GenrePlatform Shooter
DeveloperF1 Licenceware
PublisherF1 Licenceware
Reviewed byndial
Operation Firestorm is a side-scrolling old fashioned 'lone soldier against the world' affair, and a cross between Green Beret and Midnight Resistance (I would also say Robocop too). Released only on the Commodore Amiga by F1 Licenceware.
Operation FirestormSTORY / GAMEPLAY:
You wander across a backdrop of gun turrets, tanks, grenade launchers and enemy snipers. At the end of each level there is a relevant guardian, from an enormous tank, to a big automated gun in a ball. Your main weapon's ammunition is unlimited but its not that effective on the incoming troops (need a lot of bullets to actually get rid of them). Fortunately, you can upgrade your firepower by searching crates holding better guns, which also hide healing potions and lives.
Gameplay is rather simple, and the only cons is the tricky way to fire your rifle in different angles which always seems to take a split-second longer than an enemy needs to pull out his gun and blast you! Overall, the game's pace is intense, but is certainly cheap looking for 1993!

Graphics are nice but not something to amaze you. Everything is nicely drawn without any eye-catching backdrops, large color-palettes or parallax-scrolling. Each stage has its own graphics and perspective and this adds a lot to the overall presentation of the game. The sprites look great though and they move fast and smooth. Apart from the wonderful intro music theme, the game's sound offers a few nicely done sampled effects, with the standard boom type explosive noises, along with the rat-a-tat of your gun.
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
  • Operation Firestorm
Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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