Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 81
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info


GenreAction Adventure
Reviewed by
Exile was one of the best adventure-orientated blasters around back in the days, with over 600 screens' worth of scrolling area to explore, and a host of puzzles and aliens to solve and destroy respectively. The game was initially released only for the Commodore 64 in 1991, and at the same year on the Amiga and Atari ST computers. A few years later (1995) was also re-released for the Amiga 1200 and CD32 with enhanced graphics and sound.
You're on another dangerous mission on an alien planet. As the commander of the space-ship, while you lie back in the commander's seat at the deck peacefully, the relaxed harmonious environment of your ship is suddenly interrupted by a crackling on the speakers! The incoming distress signal message announces "This is Commander Sprake of the Columbus Force Ship Pericles, on a mission to colonize the planet Phoebus. Here's the data... We're in real trouble down here. You must help. Not for our sake- we may be dead by the time anyone picks this up- but you MUST stop Triax! Please read this information..."
Trix is a genetic engineer who was found to be tampering with the brains and bodies of helpless victims, turning them into ruthless terminators He was convicted and sent into space for punishment, destined to drift helpless in the infinite void for the remainder of his life. This is your new mission now. You are heading for Phoebus...
Exile starts finding yourself in your space-ship landed on the planet Phoebus. But you soon realize that Triax teleports into your ship, steals your crew members, including the Destinator, and then teleport away again (the scene is just happening in front of you on startup). So you need to get out and explore, with the ultimate target is to destroy the Maggot Machine, recover your Destinator, and bring it back to your ship, at which point you will blast away from Phoebus. You will get a large bonus for each member of the original launch party that you rescue from captivity in the process. The game offers many problems to overcome and puzzles to solve. There are often several ways to doing something. There's total freedom within the gameworld and the game is designed such that there are many ways to solve and resolve all of the problems and puzzles. You must explore as much as possible, and you may experiment freely with anything in the environment (in which there are several enemy creatures to encounter too). If you find yourself stuck, go back and explore - there maybe something that you missed the first time.
To maneuver, you can use either the directional thrust keys or the eight usual joystick directions. Several useful objects can be found, which will be used of course, to progress your mission. Objects are picked up by pressing the S key. These objects will help you solve puzzles or clear paths (e.g. to extinguish fires you'll need water; but that requires finding and filling a container). Initially you have no weapons, can only find a few grenades scattered and pick up. Use those wisely though (to destroy doors etc) to enter the vast underground caverns. Fortunately, your suit supports a teleport feature. By pressing the R key it will remember your current position, while if by pressing the T key will teleport you back to that spot (to...rethink your strategy). This teleport feature is useful when you're stuck by suppressing enemy gunfire (the scattered turrets that will shoot at you in frenzy). So teleporting to a previous remembered position will save your ass form getting grounded.
Ok, surely Exile is a difficult game, especially due to its complex control system. The logic behind the whole affair is sweet and while the control method is complex it allows such free movement it's worth learning.

The graphics detail and color usage are certainly fine, but it can't compete whatsoever with Amiga's graphics capabilities. Sprites are nicely drawn and animated; while deeper into the caverns the details get more attention. While visuals are not amazingly colorful and not intricately detailed (but they are superbly animated), the sound and more importantly the gameplay are just superb. The introductory soundtrack is pretty cool (ok, far from thrilling musical experience), while the sound effects during gameplay are top notch which are well matched to the game's atmosphere.
  • Exile
  • Exile
  • Exile
  • Exile
  • Exile
  • Exile
Comparable platforms
Commodore Amiga OCS/ECS
Commodore Amiga AGA
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
No comments added yet
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & Developed by ndial
Free counters!