Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 88
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Sierra Soccer

Sierra Soccer
GenreSoccer/Football
DeveloperDynamix
PublisherSierra
Released1994
Rating
Graphics:8.0
Sound:8.0
Gameplay:7.5
Overall:8.0
Reviewed byndial
Sierra Soccer: World Challenge Edition is a pretty nice football game released only on the Commodore Amiga. All the National sides are supposedly fictious, but they have been inspired by the real sides.
 
Review
Sierra SoccerSTORY/GAMEPLAY:
Each player and each team have a pile of statistics based on skills such as tackling, attacking, pace, stamina etc. Before a game, there are displayed on a screen, and you have the option to change your tactics and formation before or during the game. Kicking takes place vertically but in a slightly angled birds-eye-view this time, with the section of the field scrolling neatly in all directions. The game adopted the tried and tested Sensible Soccer goodies and added some extras, especially regarding the visuals. The play is quick and the controls work in a similar fashion to Sensible Soccer. The aftertouch, short and long passing work fine, but the major problem with the game, particular in two-player mode is the way the ball is almost glued to the player's feet.
Tackling seems to be limited to the long slide - it's difficult to muscle in and take the ball off your opponent. Since the position of the relatively small but reasonably animated sprites in relation to the ball is sometimes difficult to estimate, despite the genre-typical arrows, it still takes some practice to move your players using the stick to make proper passes, shots on goal, headers or tackles. Receiving the ball is also relatively tricky, the handling problems are partly due to collision detection issues found. There is a replay function as well as a small statistic that appears at half-time and after the final whistle. If a player is fouled in the box, or the two teams have drawn after extra time, you get the chance to use the remarkably easy penalty system A cross-hair alternates between the posts and you have to tap the fire button when it’s in a position to miss the goalie and hit the back of the net.
Sierra Soccer is a pretty nice footy, with well matched atmosphere, although the few glitches described above.

GRAPHICS/SOUND:
The graphics themselves are fine, although I would expect some more detail at the surroundings which is in pseudo-3D, but are enhanced by some other nice details. For example, the referee runs after the sinner after a big foul and elegantly pulls out the colored card, or the team doctor rushes to the player who is lying on the ground, who then leaves the field on a stretcher. The game's visuals (though a bit empty) look fantastic, and they have a humorous style combined with some incredibly smooth and fast action!
The game's sound is soccer classic and consists of sampled crowd cheers, tinny jeers for fouls as well as decent sounds for kicking the ball while passing or shooting. A few bits of English voice acting and digitized sound FX come out of the speaker, which are very similar to those from Sensible Soccer too.
 
Screenshots
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
  • Sierra Soccer
 
Gameplay sample
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!