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Game info

Bram Stoker Dracula

Bram Stoker Dracula
GenreAction Platform
Reviewed byndial
Bram Stoker's Dracula is a 1993 video game released for the Mega Drive/Genesis, Nintendo NES, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS, and Amiga. It is based on the 1992 film Bram Stoker's Dracula which in turn is based on the 1897 novel Dracula by Bram Stoker. Most versions are platform games. The Sega CD and Amiga releases are beat 'em ups, while the MS-DOS version is a first-person shooter.
Bram Stoker DraculaSTORY / GAMEPLAY:
The Prince of Darkness - Count Dracula - has cast his hypnotic spell on your lovely mistress, Mina Murray. Now you, Jonathan Harker, an adventurer and vampire hunter, must drive a stake through the heart of this vampire and save the fair Mina from a fate worse than death - eternal life as a vampire. Your quest is to rescue Mina by first destroying all of the coffins full of Transylvanian earth that Dracula uses to sleep in during the day. These coffins give him the strength to exist and he has scattered them everywhere. By following his trail and destroying them, you will eventually catch him up and drive him back to his castle in Transylvania - the only place where he can be finally destroyed forever. However Dracula is not alone. He has hordes of helpers who will fight you on his behalf. Owls, bats, snakes, rats and spiders are his beloved creatures (gargoyles and zombies) and mad servants that will attack you too. But most deadly of all are his Brides, who guard the last coffin in each location. And if a Bride is not there, then Dracula himself in one of his many forms will guard it. Fortunately you can restore your health by finding potions, and extra lives are available to pick up as well throughout the rooms visited. Also, picking up Holy Crosses allows you to fire a long-ranged holy beam attack (followed by a nice sampled bell sound), but only for a short period of time.
There are nine stages in total to play through (from Transylvania to England and then back to the evil Prince's castle in Transylvania), where the coffins are scattered in a labyrinth of rooms. In the last stage, Dracula's life force is nearly sapped as he confronts you in his old, world-weary form, and now need to destroy the last coffins and finally destroy the evil Prince).
Ok, Dracula basically involves a lot of wandering around, kicking and punching (!) small creatures and dead folk in such exotic locations. Level after level of unchanging, tedious, unimaginative walking-around-hitting-things gameplay without a trace of the film's storyline or atmosphere. The Amiga version follows the Sega CD game in terms of gameplay and scenario, though differs mainly (as expected) in visual and sound quality. Note that, the release for DOS is played from a first-person perspective, similar to other games like Doom or Wolfenstein 3D.

Graphically it looks fine, but unfortunately it all gets rather dreary after a while. Characters are somewhat digitized, that were somewhat recycled from the Sega CD version, though animation is a repeating sequence and looks a bit jerky. I liked the backdrops though (although looks quite dark and brownish), offering some nice gothic-style details in all stages, and adding quite nicely to the horror-like atmosphere of the game.
The sound is satisfactory too. The game starts with sinister organ music while a single word "Dracula" appears on the screen, daubed in blood. The in-game sound effects are all sampled, but apparently, there is no music (and rather awkward for an Amiga game, especially when made from Psygnosis).
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
  • Bram Stoker Dracula
Gameplay sample
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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