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Game info
Amiga

Flimbo s Quest

Flimbo s Quest
GenreAction Platform
DeveloperSystem 3
PublisherSystem 3
Released1990
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Flimbo's Quest is a 2D platform game published by the British software house System 3 (later renamed to Studio 3 Interactive), for the Commodore 64, Amiga, Atari ST and Amstrad CPC. Note that a ZX Spectrum version was developed but never released.
 
Review
Flimbo s QuestSTORY / GAMEPLAY
In this multi-scrolling platform game, a mad scientist called Fransz Dandruff has created a machine that can draw for him the life energy of every living thing, thus extending his own life infinitely. To provide this energy, Dandruff kidnaps Pearly, a beauty queen from Dewdropland. Her boyfriend Flimbo sets off to save her. You control Flimbo through seven distinct levels, collecting scrolls for the wizard Dazz Bazian, to help him create a spell that will send Flimbo to the next level. The levels are free to roam and some exploration is necessary to find the scrolls from enemies dotted around the lair, as well as to reveal other secrets, such as banks and various power-ups. The power-ups can be bought in Dazz's shops, along with individual letters or complete passwords. The game is pretty tough at times but yet it's not frustratingly difficult to play. But, the player must have in mind that Flimbo cannot duck, so he must be careful of the multiple platforms that an enemy strolls and can easily hit Flimbo in the head and kill him. Also there is no energy bar here. If an enemy touches Flimbo, it's an instant loss of a life. Apart from its toughness, Flimbo's Quest is among the most decent platforms games developed for the 16bit home computers.

GRAPHICS / SOUND
The Amiga (OCS) version offers nice and colorful visuals (32 colors for the main gameplay area and a few more for the panel at the bottom) and smooth sprite animation. The game's backgrounds are detailed and move fast using a few levels of parallax scrolling. On the downside, the foreground scenery is at times almost identical to the background parallax making difficult to avoid the attacking enemies! The sprites and the screen scrolling move smoother compared to the rival ST version. Soundwise, the game features a nice intro music and a variety of in-game tunes along with some really fun sound effects (some of them digitized). Particularly the sound's quality really adds to the game's atmosphere! Overall, Flimbo's Quest is a "must have" platform game for every Amiga owner!
 
Screenshots
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
  • Flimbo s Quest
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



39 colors
Commodore Amiga OCS/ECS



22 colors
Atari ST
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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