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Game info

Fighter Bomber

Fighter Bomber
GenreFlight Sim
DeveloperVektor Grafix
Reviewed byndial
Fighter Bomber is a game that can make you feel the thrill of flying the world's most advanced military hardware and classic jet aircrafts of the 80s and 90s.
Fighter BomberSTORY / GAMEPLAY
Fighter Bomber is among the most thrilling combat flight simulators I've ever experienced on the 8bit and the 16bit home computers. It's a military pack of action that gives you the opportunity to fly the world's most advanced war hardware and jet aircrafts of the 80s and the 90s, with lots of missions to accomplish. The game offers a free-flight option, allowing you to get accustomed to the main controls, the scenery and each viewpoint. Its best part is -obviously- the actual 16 bombing missions. These missions are divided into four groups of four missions each, depending on the target(s) and they occur in the sky of South Dakota, North Dakota, Wyoming and Montana. Each mission has detailed debriefing text and a map of the area, which can be zoomed in to view the targets shown on the landscapes, so getting familiar with the targets is pretty easy. The impressive detail is that you can design and play your own missions too (and save it to the game's disk)! The next step is to arm your jet, mainly with air-to-ground weapons (2 to 4 air-to-air missiles + 1 cannon are pre-installed). Those air-to-ground weapons vary from the AGM-65 Maverick to the Paveway series of laser-guided bombs! Overall, there are about 15 different types of weapons! Since this is a fighter bomber simulator you can only choose the following fighter-jets: the F-15 Strike Eagle, Tornado, F-4 Phantom, AJ-37 Viggen, Mig-27 Flogger and the almighty F-111 F. Each aircraft has its own bombing capabilities (as well as self-defense systems). If you are not sure which aircraft to choose, you can easily read a few lines of info. Next, you must select the type of defensive aircrafts against the enemy pilots among the F-14 Tomcat, F-16 Falcon, F-5E Tiger II, Mig-29 Fulcrum, Mirage 2000, Mig-31 Foxhound and the great SU-27 Flanker. Apparently those jets were my favorites back then and, well these are far superior (I think) from the ones available to complete your missions when in a dogfight. Ok, the game is damn difficult and some of the missions are almost impossible to accomplish. But, this is like the real thing and it's so addictive! So test your piloting and targeting skills first and then enjoy bombing everything they order you to!

The Amiga version features cool and detailed graphics, with 32 colors on screen.
In terms of sound, Fighter Bomber features a good intro music (a guitar solo) and some well-placed in-game sound effects of the aircraft engines and gun / missile fire and explosions. All in all, we have a well presented combat flight simulator that can satisfy every old-school simulators' fan.

Comparing the Amiga and the Atari ST versions, the differences in graphics during flight are minor and can be spotted only at the static screens (the Amiga version uses up to 32 colors while the ST only 16). Also, the game's action on the Amiga (OCS chipset) feels a bit slower than the ST counterpart, due to the slightly lower Amiga CPU clock.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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