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Game info

The Killing Game Show

The Killing Game Show
GenrePlatform Shooter
DeveloperRaising Hell
Reviewed byndial
The Killing Game Show is a mix of platform jumping, shooting and puzzle solving game developed by Raising Hell and published in 1990 by Psygnosis for the Commodore Amiga and the Atari ST. In 1991, a Sega Mega Drive version followed under the name "Fatal Rewind", this time published by Electronic Arts.
The Killing Game ShowSTORY / GAMEPLAY
In The Killing Game Show, the story takes place somewhere in the future where you control an armed robot and you must either evade or shoot enemies that swarm the platforms you have to climb. You actually are a criminal participating in a deadly TV show to survive and set free upon success. Your goal is to make your way upwards, to the level's exit within a specific time limit. When this limit ends, toxic liquid will begin to rise from below and will eventually destroy you. Also, the enemy hordes keep re-spawning which will make your survival much harder. In each level you have the ability to check the map by pressing the relevant key and in addition you can use special gadgets or items -like shaped keys to open certain gates- to unlock different sections in each level. Overall, the game is really tough and if you lose a life you will be forced to play the level from the very start. There is also a replay function where you can fast-forward gameplay. Note that this feature was unique back in the early 90s and pretty useful for such a tough game.

The Killing Game Show is beautiful in every aspect. It starts with a very impressive intro sequence with pre-rendered graphics and stereo sound that shows the robot hero lock, load and shoot at an incoming alien spaceship, until it's smashed into pieces. In-game, the Amiga version has cool looking visuals with plenty of colors and smooth animation and scrolling. These great graphics are matched with absolutely stunning sound effects, an amazing sampled speech and a breathtaking, intense, hard rock music score. Unfortunately, you can either select sound effects or music at the main menu which is quite strange for the Amiga's prowess.

In our video below you may watch the Atari ST, Amiga and Sega Mega Drive versions.
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
  • The Killing Game Show
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

38 colors
Commodore Amiga OCS/ECS

29 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2010-06-01 21:33:02
WonderboyJoin Date: 2009-09-12
Both version are great! But the in-game music on Amiga rocks!!!!
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