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Game info
Amiga

Lure of the Temptress

Lure of the Temptress
GenreAdventure
DeveloperRevolution Software
PublisherVirgin Games
Released1992
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Lure Of The Temptress is a "medieval ages" point-and-click adventure game created by Revolution Software. The game was initially released in 1992 for the Atari ST, PC (MS-DOS) and Commodore Amiga OCS home computers.
 
Review
Lure of the TemptressSTORY / GAMEPLAY
The medieval town of Turnvale has fallen into the hands of an evil sorceress named Selena. She commands and controls an army of an orc-like warriors race called Skorl, who serve her in deep devotion. You take the role of a young peasant named Diermot who most recently was employed by the King's hunting party as a beater. One night, the King receives a note from a messenger, requesting his majesty's alliance to help kill a rebellion located at the remote village of Turnvale. As the King's men depart riding their horses to the rescue, Diermot’s pony follows them and he is unwittingly dragged into a cruel battle. When the party arrives at Turnvale, it's confronted not by an ordinary peasant revolt, but rather by a band of fierce, inhuman mercenaries (the Skorl) led by the young evil sorceress; the titular Temptress. The King's men are defeated during the battle and the King is finally killed. In the process, Diermot is flung from his mount and winds up on the ground unconscious. The Skorl arrest Diermot and toss him into the local prison (a dark dungeon), where he must find a way to escape! Here's where the game starts and immerses you into a classic point and click adventure game, that features a great scenario and some fantastic medieval style visuals!

GRAPHICS / SOUND
The Amiga version offers great visuals comparable in quality to the PC (MS-DOS) and the Atari ST and offers up to 32 colors on screen (the ST uses up to 16 and the MS-DOS up to 100 colors respectively!). The background details are awesome, including a variety of medieval indoor/outdoor scenes (castles, lairs etc) while the characters are nicely drawn and move smoothly (though they seem much slower compared to the PC version). The game's sound is equally good, offering a great introductory tune and bunch of nice sampled SFX, while there are plenty of short tunes during the story's cut-scenes.
 
Screenshots
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



24 colors
Commodore Amiga OCS/ECS



61 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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