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Game info

Jaguar XJ220

Jaguar XJ220
GenreArcade Racing
DeveloperCore Design
PublisherCore Design
Reviewed byndial
Jaguar XJ220 is a pretty solid racing game, but heavily inspired from both Lotus, and Lotus Turbo Challenge 2 by Domark. The addition of a superb track-editor and a strategy element though, make this game unique in its own right. It was released for the Commodore Amiga in 1992, and the Sega Mega CD in 1993. An unreleased Atari ST conversion was partially finished in 2009.
You must race your car over several different courses around the world. Unfortunately, it costs money to travel so you'll need to win a few races nearer to home. Once you've made enough money, you can travel to Australia, Brazil, North America etc. Each track features plenty of hair-racing turns, high climbs and steep falls as well as many different roadside objects. The weather can vary from beautiful sunshine to pouring rain, falling snow, strong crosswinds and dense fog (my favorite). All will affect your Jag's performance and road handling one way or another. But bashing into other cars and straying off the road and into side objects can damage your car. Repairing it isn't cheap and you're going to need all the money you can gain to travel to the far reaches of the globe. The other cars, including the Porsche 959, Ferrari F40 and Chevrolet Corvette etc, have quite good AI, blocking your path. Note that each car has it own individual attributes in acceleration, braking, taking sharp corners, turning speed etc. So, to overtake particular opponent's cars, you need a good strategy within your races. Note that, on each course you will need to complete three laps, and refueling into the pits if necessary when your fuel gauge is getting low. The handling on the Jag is so good that the game is really easy to play too.
The strongest feature of the Jaguar XJ220 (compared to the Lotus series), is that it offers you the ability to edit your tracks. The editor is very flexible in which, tracks are loaded up and can then be edited by clipping sections on and then either turning them, raising them or lowering them as well as adding side objects, bridges, tunnels, waterfalls and a myriad of other different graphics (except changing the weather conditions). You can then either save it to RAM or directly to a disk.
Definitely a great racer back then, although the Lotus series (especially the Lotus Turbo Challenge 2) were much more appreciated, being more playable and addictive.

Scrolling is absolutely superb as are its ultra fast graphics. Every country has its scenery and racing conditions, including snow, rain, falling leaves, fog and others. The weather conditions are sporadic, unlike other racing games of its era. Rocks jug out from the edge of the road and eventually link together to form huge damage at the end of your race using your winnings to pay for the repairs. Note that, the development team was told by Jaguar (giving the license) that under no circumstances were they allowed to show the car in a bad light! This even meant that the player's Jag shouldn't get a single scratch during a race, so no explosions, smashes, or smoke were allowed to be associated with their exclusive baby!
The sound is also fine. You can choose one of many different high quality tunes, setting the mood just right to listen to, while driving or choose sampled sound effects only.
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
  • Jaguar XJ220
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  • Jaguar XJ220
  • Jaguar XJ220
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

43 colors
Commodore Amiga OCS/ECS

23 colors
Atari ST
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
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