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Game info


GenreAction Adventure
Reviewed byP.Dial
Colorado is a side scrolling action adventure game developed and published by Silmarils for the Atari ST, Amiga (OCS) and PC (DOS). The game looks and plays like other great games from Silmarils like Targhan, Starblade and Metal Mutant. The Amiga version comes in 1 disk.
The game's story takes place in the end of the last century and you play the role of David O' Brian, a trapper from the American South. After an uncharacteristic act of bravery you are rewarded with a treasure map that you believe it will lead you to the location of a lost gold mine. You now need to explore the land through wild forests and mountains, solve mysteries and confront unfriendly Indians and outlaw people that aim to steal your precious map. You are armed with a rifle, a tomahawk battleaxe and a knife, and fighting involves holding the fire button down and moving the joystick in order to shoot, hit or stab. Without the fire button pressed you can move in any available direction. Clues and objects are found scattered along the way and can be picked up (i.e. extra ammo etc). You can also trade various of those items in exchange to energy, ammunition and potions. Apart from the 2D style gameplay in the forests you can also jump into your canoe (!) and play some pseudo-3D parts in which you paddle downstream the Mississippi River avoiding boulders, logs and enemy Indians before pulling in at a new location.
The controls of the character are a bit awkward and frustrating at times, a fact that which spoils playability especially when defending yourself by using your weapon and trying at the same time to avoid being hit. More on that, gameplay is quite tough since you have one life only, so you must be careful not to end up on a deadly pit. Other than that, and because of its cool story, Colorado is good title to play.

Silmarils show once more their quality in graphics as they did in almost all of their games. The Amiga version features great visuals with slightly better animation than the Atari ST and PC (DOS) and the use of more simultaneous colors plus some extra details in some landscapes (i.e. cloudy skies etc). Apart from those differences, all three versions are equally pleasant to look at and play.
The game's sound features sampled sound effects (like gunshots, shouts etc) and other ambient sounds that accompany you throughout your adventure. The intro music is a well composed sampled score that's missing from the DOS version.
  • Colorado
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Intro/Menu music:  In-game music sample:
Comparable platforms

16 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS

16 colors
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
comment on 2010-04-17 00:14:53
ndialJoin Date: 2009-06-03
Excellent scenario! Pretty good graphics and great digitized sfx! Slow action though!
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