Commodore Amiga AGA games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
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Project X - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
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Turrican II - PC
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Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info

Jurassic Park

Jurassic Park
GenreAction Adventure
DeveloperOcean Software
PublisherOcean Software
Reviewed byndial
Jurassic Park is a mix of action and adventure elements with a scenario similar enough to the blockbuster Jurassic Park movie! The game was developed in 1993 for the Amiga OCS/ECS, AGA and MS DOS home computers.
As Dr Alan Grant, a world renowned paleontologist, you are invited to Jurassic Park to examine every cloned dinosaur. These odd creatures are monitored and controlled by a super-computer that provides the highest safety standards! But in the process something goes terribly wrong (like it always does in such games). A computer engineer sabotaged the security systems resulting in deactivating electrocuting fences and disarming motion sensors. Hundreds of fearsome prehistoric predators, such as raptors and T-Rex are now on the loose! The scenario follows the story from one of the best movies of all time, The Jurassic Park. The game starts just some minutes after the almighty T-Rex pushes the professor's van into a pit. You start roaming the park having a taser as your basic weapon. This unleashes an electric shock that can kill the smaller dinos and stun the bigger ones. Fortunately you'll find more effective weapons around the park (like a machine gun) but with limited ammo. Terminals connected to motion sensors can be used to call up information or control park functions, like opening gates and doors. The game contains two main missions. On your first mission you must find Tim and Lex and return them safe to their grandfather John Hammond (the park owner). On the second mission you must get the electricity power back on and return alive so that everybody can abandon the island! Note that the first mission is played from a multi-directional, top to bottom perspective while the second is played from a first person shooter view inside a 3D maze environment where you're slowly being hunted by deadly raptors! You have to get everybody out of the island! This is not a drill! This is not a walk in the...park! Gameplay is not quite intensive or compulsive enough to make the game an absolute corker but it sure as hell makes a fine change from the turgid and unimaginative stuff we mostly get from big licenses.

The Amiga AGA version does not differ much from the OCS/ECS! It features nice graphics and has correct coloring and beautifully drawn pseudo 3D environments (on the first section). The backgrounds are detailed and the dinosaurs, plus some other backdrops, surely worth a second glance. The second mission features a great 3D maze environment. The game's speed in this section works very well on the AGA systems, with nice and smooth scrolling and some extra details added compared to the OCS/ECS Amiga. What is equally impressive is the sound! The continuous in-game soundtrack does the job great and I guess it's not boring at all. The music fits your current locale i.e. a jungle-style rhythm plays as you wander around the outdoor areas and a spooky / creepy music plays inside those terrifying tunnels. The sampled sound effects are well integrated with the intense atmosphere, though they are just a few. Note that the game's sound is exactly the same on both OCS/ECS and AGA machines.

On our video below you may watch the Amiga OCS/ECS, Amiga AGA and MS DOS versions of the game.
The Amiga AGA version is at 09:02.
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
  • Jurassic Park
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Commodore Amiga AGA
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
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