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International Karate + - Commodore64
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Game info
AmigaAGA

Naughty Ones

Naughty Ones
GenreArcade Platform
DeveloperMelon Dezign
PublisherInteractivision
Released1994
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed by
Naughty Ones is a fun and challenging platform romp with cool visuals and sound and mainly, great playability. The game was released only for the Commodore Amiga computers (OCS/ECS and AGA).
 
Review
Naughty OnesSTORY / GAMEPLAY
On a sunny afternoon, the two naughty brothers John and Jim were playing with their rubber balls in a field near their home. Summer holidays already started and both those kids were jumping around having no other worries than who they were going to tease next. But all of a sudden, the sky went dark, the birds stopped chirping and a chilly wind blew all over the landscape. A powerful beam lit up everything and gravity seemed to change direction. In a whirlpool of colors and bright light, the two brothers kept on falling, completely losing track of time, place and dimension. They were captured inside a surreal world and apparently nobody will help them getting back to the real ones!
You control John or Jim or both (the game can be played in one or two-players mode) and guide them through five different stages on a quest to defeat the evil king that brought chaos. Each stage consists of linked rooms and you must find a key to progress to the next. Each stage is full of deadly surprises, including deadly pits and several enemies that are connected to the actual stage's storyline. Those enemies vary from robots, blobby things, soldiers, plasma balls, to mummies, crocodiles, spiders and birds. John and Jim must jump onto a number of platforms, collect power-ups and shoot their rubber balls to kill enemies until the exit key is reached. Some of the enemy sprites need split-second timing to be dispatched, otherwise a single collision with the assorted opponents will drag you back to the start of the screen and you will lose a life instantly. Fortunately, the bad guys don't come back after you kill them (they do not re-spawn) and only the indestructible hazards remain (pits, spikes and the stuff). Each power-up can increase your firepower and shooting accuracy and you will occasionally stumble over a hidden bonus room or you may need to find a switch to uncover a hidden platform.
Naughty Ones is an engaging and intriguing platform game and its greatest strength is its awesome gameplay.

GRAPHICS / SOUND
The graphics on the Amiga AGA version are great, without utilizing any special advanced techniques (multi-scrolling etc) and the sprites' animation is very smooth. Each stage has its own little details with around 70 colors on-screen. Note that for the Amiga OCS/ECS version has up to to 46 colors but someone wouldn't really notice any actual difference to the AGA.
As on the OCS/ECS Amiga version, the sound on the AGA equally great and features nice in-game tunes (fit to the stage you're into) and a few sampled sound effects.
 
Screenshots
  • Naughty Ones
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Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



46 colors
Commodore Amiga OCS/ECS



64 colors
Commodore Amiga AGA
 
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
read more...
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
 
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