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Game info
AmigaAGA

Donk - The Samurai Duck

Donk - The Samurai Duck
GenreArcade Platform
DeveloperThe Hidden
PublisherSupervision
Released1993
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Donk: The Samurai Duck is a fun game for the Amiga that includes more than 100 (odd) levels of good, honest, platform and puzzle fun. The was game released for both OCS/ECS and AGA Amiga computers.
 
Review
Donk - The Samurai DuckSTORY / GAMEPLAY
Donk is a duck who trained the mighty way of the Samurai by a kind, old man named Spidore who saved Donk when he found him stranded in a river. Along with those skills, Donk also learned how to use a sword, an egg shell shield and Egg bombs. After what seemed like an eternity, he completed his training as a ninja warrior. Spidore discovered that somewhere in the universe lies a secret to Samurai powers. These magical gems protect the Earth's precious atmosphere and without them the planet would be doomed. So, Spidore leaves Donk behind in an effort to reach the mystical treasure before his arch rival Eider Downs does. But Donk decides to follow his tutor's footsteps and starts searching his long lost friend and mentor.
The game has 7 worlds, each divided into 15 sub levels. As soon as all of the jewels are collected, the exit will open. Donk can only jump and swirl his sword in to get rid of the enemies. There are various nasty things to avoid, like water hazards, green blobby things that fall from the ceilings, flying enemies, spikes, flames and the like. Donk must also activate switches to open doors or trigger solid platforms to get on higher ground. Donk has also the ability to float, shield, explode or jump higher than the average ninja. Each of these abilities are limited and can be collected through the game.
Although the gameplay is highly engaging, it gets rather frustrating at times as it requires great concentration to avoid hazards.
The game also plays in a split-screen two players mode, in which you and a friend compete in a flat out race to get to the exit first.
The game's disk supports either the OCS/ECS or the AGA version of the game.

GRAPHICS / SOUND
The game comes in three disks and has the option to select between the OCS/ECS or the AGA. That's an interesting idea to put both versions on the same disks and no separated boxes ever needed to market. The AGA has more colors (100), especially at the background and there are a few extra details compared to the OCS/ECS. In general, the game looks equally good in both versions. The sprites move fast and the scrolling has no issues at all, in all eight directions.
The game's sound is catchy and includes a, rather lengthy, introductory tune, a variety of sampled sound effects along with in-game music.
 
Screenshots
  • Donk - The Samurai Duck
  • Donk - The Samurai Duck
  • Donk - The Samurai Duck
  • Donk - The Samurai Duck
  • Donk - The Samurai Duck
  • Donk - The Samurai Duck
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



100 colors
Commodore Amiga AGA
 
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
read more...
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
 
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