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Game info |
| | Dangerous Streets | | Genre | Fighting | Developer | Micromania Software | Publisher | Flair Software | Released | 1993 | Rating
| Graphics: | 7.0 | Sound: | 6.0 | Gameplay: | 5.0 | Overall: | 6.0 |
| Reviewed by | ndial | Dangerous Streets is a 1993 fighting title for the Commodore Amiga, Amiga CD32 and PC MS-DOS systems, that offers some nice visuals and a few unique features for its genre. Nevertheless, the game failed to deliver smooth gameplay due to several programming glitches. |
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Review |
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STORY / GAMEPLAY Dangerous Streets uses almost the same formula as the other martial arts games. You pick up one out of the eight fighters and aim to either fight on a one-on-one beating against a friend or an AI opponent or go for the tournament, where you must fight your way through a whole bunch of rednecks. The fighters are somewhat funny; there is a truck driver, a palmist, a disc jockey and more! Each character has a range of special moves, some of which are quite weird and also include the transformation into a moat monster! Each fight has a time limit so in case of a no knock-out, the winner will be the one with more energy left. Dangerous Streets has a few unique for its genre features, such as the controls that are different (i.e. you push the joystick up and one character will jump and another will kick). You can also move completely off the screen which is a bit poor in execution, but the special moves are quite imaginative and the whole game has a light-hearted feel to it. To hit your opponent you need to be at the right distance, so you tend to spend a lot of time trying to get the impact point of a blow over the opponent's head! Although there's no visible or audible differences between any successful or unsuccessful hit, eventually your opponent will buckle and fall on the floor! The game cannot compare to other fighting masterpieces like Body Blows and Mortal Kombat, due to its wacky and weird gameplay and controls. Especially the Amiga OCS/ECS version is a rather poor game in terms of gameplay, while the AGA version (A1200 and CD32) is more playable and has fewer flaws (though it still contains many glitches). Just for the record, the game received poor ratings from several Amiga magazines that criticized the amateurish graphics, the woeful sound and the slightly childish-looking characters! GRAPHICS / SOUND The graphics on the AGA machines are colorful, with up to 256 colors on screen and the sprites are pretty big though they look like cartoon characters (same goes to the Amiga OCS/ECS version as well). There are a few good fighting moves, but (strangely enough) they look pretty jerky since the animation frames do not help a lot! The backgrounds are lush with some snappy parallax scrolling and loads of colors and the sound effects of the A1200 version is another negative! They are a bit wimpy, so you should choose the music option. Compared to the A1200, the CD32 version offers a much better CD-audio soundtrack alongside with some nicely done sound effects. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amiga 1200CPU: Motorola 68EC020 14 MHz MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram) GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA) SOUND: 4 channel 8 bit PCM, stereo output
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| 24-bit RGB 16.8 million-color palette (256 on-screen and up to 262,144 in static image - HAM8) | |
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