Commodore Amiga AGA games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Slam Tilt - AmigaAGA
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AmigaAGA

Slam Tilt

Slam Tilt
GenrePinball
DeveloperLiquid Dezign
Publisher21st Century Entertainment
Released1996
Rating
Graphics:9.0
Sound:9.5
Gameplay:9.0
Overall:9.0
Reviewed byndial
Slam Tilt moved the Amiga pinball games on so far that you could safely ignore most of the previous known Amiga games (such as the famous Pinball Fantasies/Dreams etc). The game offers compelling pinball actions packed with humor and hidden depths, along with great visuals and sound. The game was also released on the Amiga CD32 and PC computers (1997).
 
Review
Slam TiltSTORY / GAMEPLAY:
The game offers four well designed tables packed with tons of sub games. In each table the objective of the exercise is to go for the multiballs and the video modes. Video modes are actually mini games played into the little scoreboard screen at the top of the table. You could just play for points and avoid the mini games, but you'd be a rather sad individual if you did. The tables are the following:
In the Mean Machines table, if you tonk the ball into the hole at the top-left of the table, you activate the video mode and sling it in again in there to start it. The highlights of its video modes include: the Formula One Race (use your flippers to steer your car around the track. You'll do this six times, avoiding crashes, then you collect the bonuses and a extra ball), the Offroad Race Multiball (a three-ball multiball, the object of which is to hit the car lamps to overtake your rivals and collect a nice fat point bonus), and the Chicken race (where you are in a head-to-head race with a psychopath who's trying to take you out in limited race time).
The Night Of Demons table is a simple, yet sparse, table compared to the clutter of Mean Machines. This table is creepy, especially for its terrifying ambient sounds and noises. The highlights of its video modes include: the Bat Butcher (after shooting appropriate ramps to activate the mode, a bat flutters around the little screen. By firing the ball up more ramps, you can unload a double-barreled shotgun at it), the Mega Mutant Meatball (where you hit the right ramps to leg it from the hideous meatball beast), the Bumpers (where you hit the right chap on the screen), and the Werewolf Video (where you tap the flipper keys as fast as you can to shoot the fast approaching werewolf).
The Pirates table is similar to the Mean Machines in that it's a bit fussy and the video modes are intriguing rather than adrenaline-pumping. Activating the video modes requires you to firing the ball up the lane just to the left of the top-left flipper and then, when the ball lands to the left of the flipper, hitting it up the mode chute. The highlights of its video modes include: the Shark Attack (where you should hit enough ramps and loops in 34 seconds time, otherwise the giant hungry shark will eat you alive), the Knife Throwing (avoid cannon fire keep using the flipper keys, and lob knives using the Return key), and the Crocodile Multiball (a rather simple two-ball multiball).
The Ace Of Space table is simple, yet compelling. All you have to do is whack the ball into the Space Station on the bottom left of the screen and hit the appropriate mode start. The highlights of its video modes include: The Death Planet (you're hurtled at walls and have to dodge them using the left and right flippers), the Blam! (blasting targets such as bananas, a space station and a cyber cow!), the Walker (put space between yourself and a bad alien thing by hitting the right targets or suffer the consequences).
Slam Tilt is probably, for many, the best and most imaginative pinball game on the Amiga, a true adventure, intrigue and fantastic flipper action! It offers a superbly realistic pinball action with enough going on each of the tables to add depth and long-lasting appeal. The tables look great, the video modes are simple, yet cunningly conceived.

GRAPHICS / SOUND:
This is an AGA only game, and a gorgeous one at that. Liquid Dezign, the Swedish programming team responsible for this masterpiece developed Slamtilt for Amiga first and it really shows off the A1200's graphics and sound capabilities. The graphics are beautiful with high resolution and animated ball to simulate the table objects reflecting on it, all in full 256-color screens. The music and sounds are fantastic too, featuring high quality hard rock, haunting melodies and loony tunes.
 
Screenshots
  • Slam Tilt
  • Slam Tilt
  • Slam Tilt
  • Slam Tilt
  • Slam Tilt
  • Slam Tilt
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
read more...
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
 
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