STORY / GAMEPLAY:The game offers four well designed tables packed with tons of sub games. In each table the objective of the exercise is to go for the multiballs and the video modes. Video modes are actually mini games played into the little scoreboard screen at the top of the table. You could just play for points and avoid the mini games, but you'd be a rather sad individual if you did. The tables are the following:
In the Mean Machines table, if you tonk the ball into the hole at the top-left of the table, you activate the video mode and sling it in again in there to start it. The highlights of its video modes include: the Formula One Race (use your flippers to steer your car around the track. You'll do this six times, avoiding crashes, then you collect the bonuses and a extra ball), the Offroad Race Multiball (a three-ball multiball, the object of which is to hit the car lamps to overtake your rivals and collect a nice fat point bonus), and the Chicken race (where you are in a head-to-head race with a psychopath who's trying to take you out in limited race time).
The Night Of Demons table is a simple, yet sparse, table compared to the clutter of Mean Machines. This table is creepy, especially for its terrifying ambient sounds and noises. The highlights of its video modes include: the Bat Butcher (after shooting appropriate ramps to activate the mode, a bat flutters around the little screen. By firing the ball up more ramps, you can unload a double-barreled shotgun at it), the Mega Mutant Meatball (where you hit the right ramps to leg it from the hideous meatball beast), the Bumpers (where you hit the right chap on the screen), and the Werewolf Video (where you tap the flipper keys as fast as you can to shoot the fast approaching werewolf).
The Pirates table is similar to the Mean Machines in that it's a bit fussy and the video modes are intriguing rather than adrenaline-pumping. Activating the video modes requires you to firing the ball up the lane just to the left of the top-left flipper and then, when the ball lands to the left of the flipper, hitting it up the mode chute. The highlights of its video modes include: the Shark Attack (where you should hit enough ramps and loops in 34 seconds time, otherwise the giant hungry shark will eat you alive), the Knife Throwing (avoid cannon fire keep using the flipper keys, and lob knives using the Return key), and the Crocodile Multiball (a rather simple two-ball multiball).
The Ace Of Space table is simple, yet compelling. All you have to do is whack the ball into the Space Station on the bottom left of the screen and hit the appropriate mode start. The highlights of its video modes include: The Death Planet (you're hurtled at walls and have to dodge them using the left and right flippers), the Blam! (blasting targets such as bananas, a space station and a cyber cow!), the Walker (put space between yourself and a bad alien thing by hitting the right targets or suffer the consequences).
Slam Tilt is probably, for many, the best and most imaginative pinball game on the Amiga, a true adventure, intrigue and fantastic flipper action! It offers a superbly realistic pinball action with enough going on each of the tables to add depth and long-lasting appeal. The tables look great, the video modes are simple, yet cunningly conceived.
GRAPHICS / SOUND:
This is an AGA only game, and a gorgeous one at that. Liquid Dezign, the Swedish programming team responsible for this masterpiece developed Slamtilt for Amiga first and it really shows off the A1200's graphics and sound capabilities. The graphics are beautiful with high resolution and animated ball to simulate the table objects reflecting on it, all in full 256-color screens. The music and sounds are fantastic too, featuring high quality hard rock, haunting melodies and loony tunes.