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Game info |
|  | Transarctica |  | Genre | Action Strategy | Developer | Silmarils | Publisher | Silmarils | Released | 1993 | Rating
 | Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | | Transarctica is a great action strategy game developed by the French house Silmarils in 1993 for the Amiga OCS/AGA and later ported to the DOS, Atari ST, MAC and Atari Falcon. |
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Review |
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STORY / GAMEPLAY
The story is based on a post-apocalyptic science fiction saga called "La Compagnie des Glaces" (The Ice Company), written by Georges-Jean Arnaud. You are in command of a huge train engine that you navigate through a world frozen due to a new ice age. The engine can pull hundreds of railway wagons, that can carry items you deal with, including mammoths and slaves, military wagons that house soldiers, or a gigantic gun in rails. You can act as a merchant, visiting various cities to obtain the precious coal needed to fuel your iron behemoth or buy new wagons that will improve your trading and your defense power since sometimes you will be attacked by enemy trains. You will encounter a herd of wild mammoths (free trading goods if you have the slaves or soldiers to catch them, and the livestock wagons to transport them) or nomads who will sell you some rare goods at low prices. During your adventure, you will also seek information about the reasons caused this new ice age. The game is divided into two modes; exploration and combat. In Exploration mode, you roam Eurasia using your various facilities and tools, gathering coal for currency and fuel, visiting towns to trade and enhance the train and searching for clues. In Combat mode, the Viking Union is out for blood and meeting with another train triggers a simple battle mode in real-time.
GRAPHICS / SOUND The Amiga AGA version is identical to the Atari Falcon and PC (MS DOS). The graphics have around 256 colors and depict the Arctic landscapes in an awesome way. Transarctica includes more (well detailed) static screens than animated. The game's sound is good, featuring a nice intro theme and a variety of sampled sound effects as well as some brief in-game tunes especially when battles take place. Overall, the AGA version has the same sound as the OCS.
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Hardware information |
| Amiga 1200 CPU: Motorola 68EC020 14 MHz MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram) GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA) SOUND: 4 channel 8 bit PCM, stereo output
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 | 24-bit RGB 16.8 million-color palette (256 on-screen and up to 262,144 in static image - HAM8) | |
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