Commodore Amiga AGA games list! 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Platform
PublisherOcean Software
Reviewed byndial
Sleepwalker is a action adventure/platform game developed by CTA Developments and published by Ocean Software for the Commodore Amiga, PC (DOS), Commodore 64 and the Atari ST in 1993.
The game centers on a boy called Lee and his faithful dog Ralph. The objective is to control Ralph and guide Lee around six hazardous levels (a City, a Graveyard, A Zoo and a Construction site and a Factory) without waking him up - otherwise you'll lose a life! Lee is sleepwalking hence the name of the game. His task is performed by pushing or kicking Lee around, hanging over holes to prevent him from falling and generally accepting all manner of abuse to keep him alive. Thus, this means you have to run ahead of Lee and check for hazards and traps (and believe me, there are plenty of check for) and neutralizing them. Hazards are everywhere spotted which will fry, burn, electrocute, flatter and zap poor Ralph. There are various power-ups, ranging from whooper cushions to give invisibility and custard pies for bridge building. The game also provides you with a map of each level which you'll need if you plan to get out with your master intact. However at later levels, only a small portion of the map is being displayed, so you'll need to track down a special object to help you reveal the rest of the map. There also a few puzzles to solve during your quest (i.e. trigger certain lifts or avoid boulders) too. All in all, Sleepwalker is a funny game, with its unique way of gameplay (being ahead of Lee to help him go through various hazards) although it does get repetitive after a while.

The Amiga AGA version has nice colors and smooth animation much like the Atari STE (using the BLiTTER hardware) and Amiga OCS. Note that the game has some more details at the backgrounds that are missing from the STE, but all three versions are visually great. There are limited differences between the AGA and OCS, like the window lights at the background buildings (check the screenshots) but both versions are almost identical! The sound is also good featuring a few sampled sound effects but no music while playing. There is a nice intro music theme though, followed by a cool intro of the boy walking at his sleep and the dog trying to save him from danger!
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
  • Sleepwalker
Intro/Menu music:  In-game music sample:
Comparable platforms

53 colors
Atari STE

71 colors
Commodore Amiga OCS/ECS

75 colors
Commodore Amiga AGA
Hardware information

Amiga 1200

Amiga 1200CPU: Motorola 68EC020 14 MHz
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
The Amiga 1200 (default) color palette
24-bit RGB 16.8 million-color palette
(256 on-screen and up to 262,144 in static image - HAM8)
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