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|Hundra was one of the most prominent (Spanish) action adventure games released for the MSX, ZX Spectrum, and Amstrad CPC home computers. It was loosely inspired by the 1983 Hundra, an Italian-Spanish fantasy film, but not actually based on it.|
STORY / GAMEPLAY
Loki, a Norse god has tricked Jorund an old Viking king into trespassing at the forbidden garden of the Norns. Divine treasures are found there as well as nymphs, some female divinities, more beautiful than a human eye can ever stare at. Enraged, the gods banish Jorund to the kingdom of Lukx, from where no one has ever returned. His daughter, a beautiful warrior named Hundra is not going to simply accept this. If her father dies in exile, he will not be going to Valhalla! So she makes the pilgrimage to Asgard and informs the gods about Loki's betrayal. The Gods admit their mistake and regret for their harsh reaction, but the verdict is already written: Exile!. So Hundra proposes an offer to the Norse gods: To gain her father's freedom, she will retrieve three stolen sacred gems from the kingdom of Lukx and give them to the gods. And there is where the game begins...! Hundra travels through dark places, fighting and shooting demonic creatures and jumping on dangerous platforms. Her only hope is her projectile magic skills with which she can shoot a kind of fireballs towards the enemies. The gameplay is very tough (as in most Dinamic's games) and sometimes it might become frustrating for the player. Give it a try and see for yourself whether you can stand the challenge and finally save Jorund!
GRAPHICS / SOUND
The CPC version has nice and detailed visuals with appealing colorful platforms and pretty fast sprite animation and screen scrolling. The sprites, though a bit "blocky", are quite large and nicely designed. The game's sound is "Dinamics-typical" with some fine sound FX used in most of their games (like Freddy Hardest) and there is a nicely composed tune at the menu of the game.
Amstrad CPC 464/664/6128
|CPU: ZiLOG Z80 4MHZ|
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
|RGB 27-colors palette (16 on screen)|
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