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Game info |
|  | Mystical |  | Genre | Shoot em Up | Developer | Infogrames | Publisher | Infogrames | Released | 1990 | Rating
 | Graphics: | 7.0 | Sound: | 6.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Mystical is a vertical scrolling shoot 'em up game but this time with no spaceships or fighter aircrafts. This time you control a magician lord who must locate and bring back all the Great Wizard's missing potions, phials and scrolls. The game was developed in 1990 for the Atari ST, Amiga (OCS), Amstrad CPC and Amstrad CPC+ home computers and a year later it was ported to the MSX and ZX Spectrum. |
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Review |
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 STORY / GAMEPLAY The game's hero is a powerful magician who must travel across hostile lands from tge Marsh of Eternal Stench to Eden Garden and look for the Great Wizard's missing potions, phials and scrolls. On the way, he must confront various enemies from monks, trees, animals to even other evil magicians. To help you recover the missing magic, the Great Wizard has allowed you to use his magic against the natives of each location. Each spell found and used along the way has a different effect: some will turn people into frogs while others may transform them into stones, ashes and more! Mystical is a vertical scrolling shoot 'em up, with tons of humor and nice effects. The screen moves automatically and all you have to do is to control your hero in every direction and shoot the bad guys or cast spells at them. You can collect a variety of potions and magic books that will help you in many different ways. Mystical is a nice game but it gets boring after a while due to its repetitive gameplay and its lack of innovation. GRAPHICS / SOUND The graphics of the CPC version are colorful and identical to the more advanced CPC+. It seems that the CPC+ version is heavily based on the plain CPC's one. As it was expected, there are many details missing from the original (Atari ST) version. The game's sound features a rather nice introductory theme while there are no SFX during gameplay here, which is rather awkward for a CPC game. | |
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Comparable platforms |
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Hardware information |
| Amstrad CPC 464/664/6128 CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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 | RGB 27-colors palette (16 on screen) | |
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