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Game info |
|  | Total Eclipse |  | Genre | Action Adventure | Developer | Incentive Software | Publisher | Incentive Software | Released | 1988 | Rating
 | Graphics: | 8.0 | Sound: | 6.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Total Eclipse is a first person perspective, action puzzle game developed by Major Developments and published by Incentive Software for the Amstrad CPC, C64, ZX Spectrum, DOS, Atari ST and Amiga home computers in 1988. |
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Review |
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STORY / GAMEPLAY A pyramid was built to eliminate anything that could block the Sun but this time a total eclipse is imminent in two hours and will bring about the effects of an ancient curse that will annihilate the Earth! The story starts somewhere in 1930 and you just landed on a desert, near some ancient pyramids . You now have to solve puzzles, open doors, collect ancient relics and kill enemy mummies to reach to the top of an enormous pyramid and destroy the statue before the eclipse starts. The game is played via first person perspective and opens a pure 3D world before your eyes. The inner section of the pyramid is an actual labyrinth and making a map is quite difficult so you need to act fast and find your way in time. This impressive for its time game was followed by a sequel, Total Eclipse II: The Sphinx Jinx. Overall, Total Eclipse is an excellent, mysterious, fun and very impressive game in every aspect! GRAPHICS / SOUND The game's 3D graphics on the Amstrad CPC are in one word amazing, although the animation is a bit slow (this is a Z80 machine anyway). Total Eclipse uses an early 3D graphics engine, the Freescape and it utilizes the CPC hardware to its best with nice colors and greatly looking environments. The sound is quite poor though, with only a few sound effects that accompany your efforts to survive, and no music tune at all, but yet this does not negatively affect the whole experience.
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Screenshots |
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Hardware information |
| Amstrad CPC 464/664/6128 CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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 | RGB 27-colors palette (16 on screen) | |
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Comments |
|  | comment on 2019-05-02 09:15:31 | alex76gr | Join Date: 2017-03-19 | Καλοκαίρι με 40 βαθμούς και έπαιζα Total Eclipse. Τρόμος στο κατάλληλο περιβάλλον! | |
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