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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AmstradCPC

International Karate +

International Karate +
GenreFighting
DeveloperSystem 3
PublisherSystem 3
Released1987
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
International Karate + (aka IK+) is a karate fighting game produced by System 3, back in 1987, for the three 8bit home-computers, Commodore 64, Amstrad CPC and ZX Spectrum. In 1988 IK+ was developed for the Atari ST and Amiga (1 Disk 3.5") and became one of the best fighting games for the 16 bit home computers. In 2003, following the retro-gaming trend, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation in Europe.
 
Review
International Karate +STORY / GAMEPLAY
Three Karatekas are fighting on the same screen (and the same backdrop), in order to further their belts and skills. After gaining some points there are frequently two bonus games where you must either kick bombs away (before they explode) or you deflect fireballs holding a shield. A second player can join the game and the third is controlled by the CPU. The first of the three players to score six points is the winner and is awarded extra points for every second left. The player with the lowest score at the end of the round is out of the game. One of the most impressive aspects of this game is that punches and kicks are fast and furious, I mean really fast! There are twelve attacking moves and a handful of defensive styles at your disposal. Some details are taken directly from the original International Karate, plus a lot more, such as reverse face kick, double head kick (for hitting both fighters) and so on. IK+ is one of the best and more fun to play fighting games for the 16bits home computers. Win points, get the highest belt and become the new karate master! IK+ is everything a fighting game should be. It is intense, spectacular, loud and great looking!

GRAPHICS / SOUND
The CPC version looks and plays great, with bright colors and smooth enough sprite animation. All Karatekas move nicely on-screen with many frames of animation. The backgrounds look good as well, although they have a single scene (a sunset over the sea) with occasionally some animated sprites (birds flying)! Comparably, the game runs much smoother on the C64 counterpart and the backgrounds look closer to the 16bit versions (Amiga, Atari ST)! Some details also are clipped on the CPC version such as the tree standing at the very right side of the screen! As for the game's sound, the CPC version has a great tune during gameplay along with a few basic sound effects.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Sinclair ZX Spectrum, Amstrad CPC and Commodore 64 versions.
 
Screenshots
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Atari Atari XE/XL
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
read more...
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:00:31
alex76grJoin Date: 2017-03-19
Σαν πολλοί μου φαίνονται 3 σε έναν αγώνα καράτε. Κατά τα άλλα πολύ καλοφτιαγμένο παιχνίδι.
 
 
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