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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Cybernoid II

Cybernoid II
GenreShoot em Up
Reviewed byndial
Cybernoid II: The Revenge is a shoot 'em up released by Hewson in 1988 for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was later released also for the Atari ST and the Amiga computers. It is the sequel to Cybernoid.
The game is similar to its predecessor (Cybernoid) but with improved graphics and some minor differences in gameplay. The Fighting Machine is again a flip-screen shoot 'em up where you control the deadly Cybernoid craft and your mission is to rescue the cargo stolen by a wave of pirate ships. the key factor here is to use correctly all weapon systems provided. These include side-aiming guns, bouncing bombs, seeker smart bombs, bombs that move around the screen to find a target, and time-sensitive bombs that explode a few seconds after you drop them. Shooting pirate ships releases cargo and you must collect at least 1500 points, but on many screens it is more prudent to escape immediately, as some screens hide more hazards than others and not all aliens react in the same way. I have to mention that Cybernoid II is a really tough game and almost impossible to advance from one level to the next! Simply insane! I personally never completed this.

The CPC sports nice graphics, using a good color palette, great backgrounds and foregrounds plus smooth sprite animation. It is impressive when enemies explode and smashed into several small particles. Note that the gameplay is in flip-screen (there's no screen scrolling - as in all other versions). The sound is great too, offering an awesome intro tune which is also used during gameplay along with some nicely done sound effects (found only on the CPC and ZX versions).
  • Cybernoid II
  • Cybernoid II
  • Cybernoid II
  • Cybernoid II
  • Cybernoid II
  • Cybernoid II
Sound samples
Intro music:  In-game sound:
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-05-02 08:38:51
alex76grJoin Date: 2017-03-19
Εξαιρετικά καλοφτιαγμένο από τον μαιτρ του CPC Cecco αλλά, τα νεύρα μου δεν το αντέχουν και πολύ.
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