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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Raiden - Lynx
Jungle Book, The - GameGear
Robocod - GameGear
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Game info
AmstradCPC

Crazy Cars II

Crazy Cars II
GenreArcade Racing
DeveloperTitus Interactive
PublisherTitus Interactive
Released1989
Rating
Graphics:7.0
Sound:7.5
Gameplay:7.0
Overall:7.0
Reviewed byndial
In Crazy Cars II you must race as quickly as possible across America with your turbocharged Ferrari F40, pursuing corrupted cops!
 
Review
Crazy Cars IISTORY / GAMEPLAY
Ok, this is a racing game with minor action features so, as every one would expect, the story is quite simple. Driving an exotic sports-car, the almighty Ferrari F40, you travel across America to find evidence that will uncover a group of corrupted police officers involved in grand theft auto business! During the race (or should I say "chase") there are many forks to follow, indicating with arrows at the top of the screen which route is quicker for you. Be careful though because any high-speed collision may cause the car to explode! (No worries! You have an infinite supply of F40s!) Actually, your only real problem is to lose valuable time. There are also lots of road blocks to cope with and you must watch for the police cruisers (namely, the "legal" ones) and stay out of their way (every time you hear sirens closing in!). Note that the CPC version (only sold on tape) includes inside the game box as a physical paper map of the game’s map, while the CPC+ version (only on cartridge) ontains the game’s map into it and the player can access to it during gameplay.

GRAPHICS / SOUND
The CPC offers nice graphics with vivid colors. The F40 is nicely designed, the animation is fine but it does not give you a steady feeling of the driving speed during gameplay (at least the engine sound helps here a bit). There are several (though repetitive) objects scattered around such as road lighting columns, trees etc. Note that the version running on the CPC+ computers uses more shades of blue at the background sky, while the game runs a little smoother. The sound is just ok, offering only sound FX (n o music here) and consisting of typical car-engine sounds, distant police sirens and explosion effects when you crash on an object. But what is really amazing here is the introductory tune that features the original digitized (!) rock-style tune, found only on the CPC 6128.
 
Screenshots
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC Plus
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
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