Amstrad CPC games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 797
8bit Computers: 411
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Retro Partners!

Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Random Old Ads!
Game info

Dragon Ninja

Dragon Ninja
GenreBeat em Up
DeveloperImagine Software
PublisherImagine Software
Reviewed byndial
Bad Dudes vs Dragon Ninja (also known as Dragon Ninja) is a beat 'em up arcade game released on 1988 by Data East for coin-ops, and ported to the 16/8 bit home computers and video-game consoles by Imagine Software.
The game is also known as Bad Dudes Vs. Dragon Ninja. Your quest starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the Dragon Ninja and his thugs (well most of them are Ninjas too). You, as a member of the 'Bad Dudes' team, set off to find and kill Dragon Ninja. You fight your way through city streets, highways, sewers, train stations, forests, and even caves in order to spot the secret ninja base and rescue the president. But the Ninjas attack you in hordes (!). Other enemies vary from Road Warrior hooligans, dogs or even Karnov himself from the synonymous Data East game! The game offers seven stages through which you can pick up a Nunchaku, a knife or a sword to use against the foes. You can run and jump on several platforms, punch and kick the baddies while there are extra energy points left around, along with a few precious extra-time capsules (each stage must be completed before time runs out) and several other power-ups like soda cans that can partially restore your health. Note that, the game is heavily inspired by Shinobi and Double Dragon (both developed by Sega). The most disappointing aspect of this home conversion is that the 8-bit ports lack the two-player co-operative mode found on the arcade; they instead have an alternating two-player mode. More on that, jumping up or down to another tier isn't as responsive as it could and the combat can be a bit cumbersome. Also, strangely enough, the CPC port depicts a different introductory screen than any other home conversion, largely inspired by a famous Bruce Lee picture, yet this has nothing to do with the game...! Dragon Ninja is a difficult beat em up title, yet not that impossible to finish.

The CPC conversion offers some nice and colorful visuals but with somewhat "blocky" sprites. The animation could be better and the game's controls are somewhat badly programmed as jumping around platforms is not as responsive as it should. Note that, the CPC conversion has screen-scrolling problems, in contrast to the C64 port which runs smoothly. The sound is good, offering a nice introductory tune and a few handy sound effects but there is no music during gameplay (the C64 and ZX 128k ports offer music). Note that the at the 128k CPC version there is a short, sampled speech at the end of each stage saying "I'm Bad".
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
  • Dragon Ninja
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-05-02 08:45:31
alex76grJoin Date: 2017-03-19
Φοβερή παιχνιδάρα! Πάντα ένιωθα μια περηφάνια όταν το έτρεχα και μου έλεγε ότι εντόπισε 128Κ μνήμης (6128 χρήστης γαρ).
Login to leave your message!
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Beat them All!
Design & Developed by ndial
Free counters!