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Game info |
|  | Dragon Ninja |  | Genre | Beat em Up | Developer | Imagine Software | Publisher | Imagine Software | Released | 1988 | Rating
 | Graphics: | 7.0 | Sound: | 8.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Bad Dudes vs Dragon Ninja (also known as Dragon Ninja) is a beat 'em up arcade game released on 1988 by Data East for coin-ops, and ported to the 16/8 bit home computers and video-game consoles by Imagine Software. |
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Review |
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 STORY / GAMEPLAY The game is also known as Bad Dudes Vs. Dragon Ninja. Your quest starts in New York City, where President Ronnie (based on former U.S. President Ronald Reagan) has been kidnapped by the Dragon Ninja and his thugs (well most of them are Ninjas too). You, as a member of the 'Bad Dudes' team, set off to find and kill Dragon Ninja. You fight your way through city streets, highways, sewers, train stations, forests, and even caves in order to spot the secret ninja base and rescue the president. But the Ninjas attack you in hordes (!). Other enemies vary from Road Warrior hooligans, dogs or even Karnov himself from the synonymous Data East game! The game offers seven stages through which you can pick up a Nunchaku, a knife or a sword to use against the foes. You can run and jump on several platforms, punch and kick the baddies while there are extra energy points left around, along with a few precious extra-time capsules (each stage must be completed before time runs out) and several other power-ups like soda cans that can partially restore your health. Note that, the game is heavily inspired by Shinobi and Double Dragon (both developed by Sega). The most disappointing aspect of this home conversion is that the 8-bit ports lack the two-player co-operative mode found on the arcade; they instead have an alternating two-player mode. More on that, jumping up or down to another tier isn't as responsive as it could and the combat can be a bit cumbersome. Also, strangely enough, the CPC port depicts a different introductory screen than any other home conversion, largely inspired by a famous Bruce Lee picture, yet this has nothing to do with the game...! Dragon Ninja is a difficult beat em up title, yet not that impossible to finish. GRAPHICS / SOUND The CPC conversion offers some nice and colorful visuals but with somewhat "blocky" sprites. The animation could be better and the game's controls are somewhat badly programmed as jumping around platforms is not as responsive as it should. Note that, the CPC conversion has screen-scrolling problems, in contrast to the C64 port which runs smoothly. The sound is good, offering a nice introductory tune and a few handy sound effects but there is no music during gameplay (the C64 and ZX 128k ports offer music). Note that the at the 128k CPC version there is a short, sampled speech at the end of each stage saying "I'm Bad". | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Amstrad CPC 464/664/6128 CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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 | RGB 27-colors palette (16 on screen) | |
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Comments |
|  | comment on 2019-05-02 08:45:31 | alex76gr | Join Date: 2017-03-19 | Φοβερή παιχνιδάρα! Πάντα ένιωθα μια περηφάνια όταν το έτρεχα και μου έλεγε ότι εντόπισε 128Κ μνήμης (6128 χρήστης γαρ). | |
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