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Game info |
|  | Double Dragon II |  | Genre | Beat em Up | Developer | Virgin Games | Publisher | Virgin Games | Released | 1989 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Double Dragon II: The Revenge is the second Technos Japan's Double Dragon game, a side-scrolling beat 'em ups converted by Virgin Mastertronic in 1989 to the 16bit Amiga, Atari ST and PC (MS-DOS) and the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum home computers. The game was also released for the Nintendo NES (by Acclaim Entertainment), SEGA Megadrive/Genesis (by Palsoft) and NEC PC Engine (by Naxat Soft) video game consoles. |
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Review |
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 STORY / GAMEPLAY The arcade version of Double Dragon II is essentially a reworked version of the original Double Dragon, using the same engine and redrawing most of the game's graphics. The main change in the game is the replacement of the original game's punch and kick configuration by a two-way attacking system (Left Attack and Right Attack) similar to one of Technos's previous beat 'em up games, the Renegade. The objective of the game is to avenge Marian's death. Like in the first Double Dragon, there are four stages in total, consist of a heliport, a lumber storehouse, a cornfield and the gang's hideout. All enemy characters from the first game are back, with just some minor differences such as different hairstyles or physical features, as well as new attacks. Although its name, the overall gameplay is not something special. It gets a bit frustrating as most of the times you will find yourself surrounded by numerous nasties, aiming to kick or punch you instantly. And more on that, you can only hit, walk or jump from left to right and vice versa which will leave you uncovered most of the times. Other than that, the Double Dragon II (and the whole DD series) is a good title and worths to give it a try, just to remember the old good days. GRAPHICS / SOUND The CPC version features nice graphics, using most of the original (arcade) details, while the sprites move relatively good. The color palette looks like the ones used in the more advanced, 16 bit computers (Amiga, ST and PC). The CPC version is visually better than the C64 and ZX. The game's sound is acceptable, featuring a few nice sound effects during gameplay, while there is a nice tune at the main menu (only). | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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|  | Arcades (original version) |
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Hardware information |
| Amstrad CPC 464/664/6128 CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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 | RGB 27-colors palette (16 on screen) | |
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Comments |
|  | comment on 2019-05-02 08:44:15 | alex76gr | Join Date: 2017-03-19 | Φαντάσου να το παίζεις σε 32 ίντσες crt τηλεόραση. Τι περισσότερο να ήθελα ως παιδί... | |
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