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Game info |
| | U. N. Squadron | | Genre | Side-scrolling Shooter | Developer | Capcom | Publisher | U.S. Gold | Released | 1990 | Rating
| Graphics: | 7.0 | Sound: | 8.0 | Gameplay: | 6.0 | Overall: | 7.0 |
| Reviewed by | ndial | U.N. Squadron is a 1989 side-scrolling shoot 'em up game released for the arcades by Capcom and later converted to the ZX Spectrum, Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS ans Super Nintendo. |
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Review |
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STORY / GAMEPLAY You are a skilled mercenary combat pilot and member of the U.N. Squadron that sets off to fight terrorist enemy forces and protect the world. After selecting one of three playable characters like Mickey Simon and his F-14 Tomcat, Shin Kazama with the F-20 Tigershark or Greg Gates and the almighty A-10 Thunderbolt, all of which were from the manga. There is a map with available levels to choose from, followed by a choice-menu of available fighter planes (out of six) and three available secondary weapons (out of eleven), such as cluster shots, napalm and powerful lasers, to buy before starting the mission. The interesting part here is to have enough money (initially starts with an amount of 3000) to buy these weapons and crafts within their price range. But as long as you progress and get points throughout the game, you earn more cash to spent wisely.
Gameplay is straightforward. You move your aircraft about the screen shooting both airborne and land-based installations and tanks. There is a life / energy bar that is depleted over the course of a single life as the aircraft takes damage, a trait highly uncommon among other comparable arcade shooters that normally use a system of reserved and collected lives. At the end of each stage there is the end of level boss, ranging from a Stealth Bomber, a nuclear submarine to a fortress that requires several passes to destroy. Also, the game features a simultaneous 2-players option, adding more to the fun.
GRAPHICS / SOUND
OK, the CPC conversion surely sports some nice colors and backgrounds that resemble well the arcade original. But the game would be a fantastic coin-op conversion if it wasn't for that slow animation! Also, it suffers from some minor slowdowns when the screen gets too crowded. But it still is one of the best games for the Amstrad CPC. As for the sound, the CPC conversion features both music and sound effects, adding more to its combat atmosphere.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch the original arcade and all home conversions of the game.
The Amstrad CPC conversion is at 00:21. | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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| read more... | |
| RGB 27-colors palette (16 on screen) | |
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Comments |
| | comment on 2019-05-02 09:16:23 | alex76gr | Join Date: 2017-03-19 | Το είχα αγοράσει και αυτό αυθεντικό. Τεχνικώς άρτιο παιχνίδι με πολύ εντυπωσιακά γραφικά. | |
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