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International Karate + - Commodore64
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Game info

U. N. Squadron

U. N. Squadron
GenreShoot em Up
PublisherU.S. Gold
Reviewed byndial
U.N. Squadron is a 1989 side-scrolling shoot 'em up game released for the arcades by Capcom and later converted to the ZX Spectrum, Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS ans Super Nintendo.
You are a skilled combat pilot and member of the U.N. Squadron that sets off to fight terrorist enemy forces and protect the world. The game is a typical side-scrolling shoot 'em up going against the trend of other Capcom shooters like 1942 and 1943. The player has a life / energy bar that is depleted over the course of a single life as the aircraft takes damage, a trait highly uncommon among other comparable arcade shooters that normally use a system of reserved and collected lives. Your have the choice among 3 different characters and aircrafts like Mickey Simon and his F-14 Tomcat, Shin Kazama with the F-20 Tigershark or Greg Gates and the almighty A-10 Thunderbolt! Also, the game features a simultaneous 2-players option, adding more to the fun.

OK, the CPC conversion surely sports some nice colors and backgrounds that resemble well the arcade original. But the game would be a fantastic coin-op conversion if it wasn't for that slow animation! Also, it suffers from some minor slowdowns when the screen gets too crowded. But it still is one of the best games for the Amstrad CPC. As for the sound, the CPC conversion features both music and sound effects, adding more to its combat atmosphere.

On our video below you may watch the original arcade and all home conversions of the game. The Amstrad CPC conversion is at 00:21.
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
  • U. N. Squadron
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-05-02 09:16:23
alex76grJoin Date: 2017-03-19
Το είχα αγοράσει και αυτό αυθεντικό. Τεχνικώς άρτιο παιχνίδι με πολύ εντυπωσιακά γραφικά.
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