STORY / GAMEPLAY
In Kung Fu Master you control Keiji Thomas, a young martial artist whose mission is to find and rescue his love interest Sylvia, kidnapped by an evil man called Mr. X! His girlfriend is kept inside the last floor of a temple and Thomas must reach the top floor alive. Your mission is to fight your way through five side-scrolling floors, swarmed by enemies, using your punches and kicks. The villains vary from young Kung-Fu students to masters, so this mission will not be a walk in the park. Some enemies throw weapons like knives at you but you can kick them in the air and send them back to their holder. Each floor features a few deadly spots like deadly exploding pots dropping as you walk (not to mention the dragons that appear and spit fire at you or some snakes that roam around, ready to strike. At the end of each floor (just before you get into the elevator - for the CPC version and stairs for the C64) you are called to confront a big boss. On the top floor is Mr. X himself and he really is very powerful.
Kung-Fu Master is a great action beat 'em up game but it also has a very high level of difficulty as you progress. The enemy sprites can sometimes overcrowd the screen (coming continuously from your left and right along with the exploding pots that drop from the ceiling. This deadly combination makes your life rather short...and the game very frustrating!
GRAPHICS / SOUND
The game looks and plays good on the Amstrad CPC, though it's a bit slower compared to the C64 (and the 8bit consoles). The colors are nice and bright whilst the sprites move quite smooth with only some frame rate drops when there are too many sprites together.
The game's intro music is quite cool but there are only a few sound effects during gameplay (comparably, the C64 and ZX 128k versions include some nice in-game tunes.