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Game info |
|  | Wild Streets |  | Genre | Beat em Up | Developer | Titus Interactive | Publisher | Titus Interactive | Released | 1989 | Rating
 | Graphics: | 7.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Wild Streets is a side-scrolling action beat 'em up game in which you fight enemies using your punches, kicks, gun and a...panther called Black Virgin! |
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Review |
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 STORY / GAMEPLAY
Big street gangs of NY want to regain control over the city and, above all, secure their territories by kidnapping CIA's Head Officer (called the "Boss"). Your mission is to find and free "The Boss" and to bring him back to safety. You can use your Magnum 457 and your street fighting skills to kill the gang members, but you also have a companion, a beautiful panther called Black Virgin. But most of the times this feline is almost of no use! There are five levels, each swarmed by gang members. you can kill but you can also jump over them to the next screen without having to fight (oh yes that's easy). The gameplay is inconsistent at times. It is very easy at the first two sections and then it suddenly gets much tougher. The use of flick-screen rather than scrolling means that it's certain for the main character to get caught between screens. You can easily walk through the levels by either shooting everyone (as long as you have bullets) or just running (and jumping) past them! The game is also available for the Commodore 64, Amstrad CPC and CPC+, ZX Spectrum 128k, Amiga and Atari ST.
GRAPHICS / SOUND The CPC version has colorful graphics with vivid colors and detailed backdrops but the sprites look "blocky" and poorly animated. The action is quite slow compared to the CPC+ and Commodore versions (they use hardware sprites here). Soundwise, the game is fine having a catchy introductory theme and a (rather repetitive) gameplay tune (but no sound effects at all). | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amstrad CPC 464/664/6128 CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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 | RGB 27-colors palette (16 on screen) | |
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