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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info

Gemini Wing

Gemini Wing
GenreShoot em Up
DeveloperImagitec Design
PublisherVirgin Games
Reviewed byndial
Gemini Wing is a vertical shoot 'em up released in 1987 for the arcades by Tecmo and a year later converted to the 16bit Amiga, Atari ST, Sharp X68000 and to the 8bit Amstrad CPC, Commodore 64 and ZX Spectrum, by Imagitec Design (distribution by Mastertronic).
You are Stryx, a product of Project Alpha Secure, the most powerful and smartest machine ever invented. Half man, half robot, you are in business and the only one that can stop those wicked Cyborgs. You'll have to work hard by blasting hordes of revolting creatures and rescuing the keys to the Lifeforce. So, Stryx, you better get your jet pack ready for some high level robot stomping through the immensely complex underground world of Dome cities. It's a tough assignment and time is running out. Apart from your normal laser weapon there are loads of smart bombs available that can activated by holding the fire button pressed. The game is pretty challenging since the screen is overcrowded by alien ships of different shapes and capabilities that move in a way you just can't always evade. Also, there are many ground defense systems that shoot in every direction and at the end of each level there is a boss battle with a gigantic spaceship.

The Amstrad CPC version has colorful graphics. Actually, it has too many colors to play this version with ease whilst the main sprites are badly drawn! This combination makes Gemini Wing frustrating and difficult to play. More on that, the CPC scrolling is horrible! I would expect a far better conversion or at least less details so as not to push the CPC's hardware to the limits. Compared to the C64 counterpart, unfortunately the CPC Gemini Wing sucks! As for the sound, it includes the original main menu tune, a few dull sound effects and no in-game music at all!

On our video below you may watch the ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga OCS and Sharp X68000 versions of the game.
The Amstrad CPC version is at 03:16.
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
  • Gemini Wing
Sound samples
Intro music:  In-game sound:
Gameplay sample
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2019-05-02 08:50:57
alex76grJoin Date: 2017-03-19
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