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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Capitan Trueno

Capitan Trueno
GenreAction Adventure
PublisherDinamic Software
Reviewed byndial
Capitan Trueno is an action adventure game based on a Spanish 1956 comic that features "El Capitan Trueno" a 12th-century hero. The game was released only for the Amstrad CPC, ZX Spectrum, MSX and PC (DOS) systems.
Capitan TruenoSTORY / GAMEPLAY
Capitan Trueno is among the last classic games developed by Dinamic and offers a nice pack of features like good visuals, great gameplay and, at least this time, a reasonable difficulty level (though it's still tough to play). The game is divided into two different parts (as most Dinamic's games are). The first (and the most interesting) part is a mix of arcade action and puzzle / strategy story while the second part (which is quite short) is a typical side scrolling platform game. In both parts you can switch among three different characters, each one with his unique skills. The first character is Captain Trueno himself, who can use his sword to take down enemies (like giant mice, frogs, lobsters etc). By holding down the fire button, the Captain will swirl his sword continuously killing everything in its sharp path! Trueno can also jump over enemies or objects to avoid lethal contact. The second character (named Crispin) has the abilities to jump higher while he cannot use any weapon. Use this character i.e. to grab a rope and step on a higher platform or make any long jump when needed. The third character (the Goliath) is a muscular man who can either hit with his strong fists the enemies / objects or even destroy certain objects by jumping vertically on them (but he cannot move left or right, just by staying at the position where selected!). Using this kind of gameplay (based on the characters' skills), the game offers a strategy-like arcade action rather than being a simple action adventure, especially on its first part (i.e. you need to activate or collect certain objects to open doors). The game is definitely one of the best action adventures for the 8bit genre though it remains quite difficult to handle.

The Amstrad CPC version offers really nice and brightly colored visuals, beautiful details at the backgrounds and smooth character animation. Each level has its own design including forests, cathedrals, caves and more. Especially the first part is a real candy to your eyes. Each of the three characters has his own set of frames and cool animation (i.e. when Goliath jumps on the ground, the whole screen trembles!). The first part is in flip-screen mode and you can scroll backwards to previously visited screens, while the second part uses a classic left-to-right side-scrolling gameplay. The game's sound effects on the CPC suit pretty well to the game's atmosphere, offering some nice aural touches such as the character's footsteps and spot effects when collecting items or hitting enemies, but unfortunately there is no in-game music at all.
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Gameplay sample
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
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