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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Game info

Prehistorik II

Prehistorik II
GenreArcade Platform
DeveloperTitus Interactive
PublisherTitus Interactive
Reviewed byndial
Prehistorik 2 is the sequel to the great platform game Prehistorik and was developed in 1993 by Titus Interactive for the DOS, Amiga, ST, Amstrad CPC and Amstrad CPC+ home computers.
Like in its predecessor, the main character of Prehistorik 2 is a caveman who sets off in finding food. On his way, he has to confront a variety of prehistoric animals, other people and some humorous end-level bosses. Prehistorik 2 is cool and keeps all the nice ingredients that make a very fun game to play. Our hero walks and jumps his way through some dangerous territories like rocks, mountains, caves full of trap doors, moving floors, deadly spikes, and whacks enemies in the head with his wooden club. Points can be collected by both whacking enemies and collecting items (including food, diamonds etc). Each level contains some hidden food items that can be discovered by hitting the right spots with your club. The difficulty level increases gradually, which means that you'll have the chance to master the game's controls.

Graphics clearly show a 16bit based cross development origin, especially on the CPC+ version. The game uses rupture technique to split the screen into a scrolling section and a section with a panel. There is a variety of settings, which is based in a rocky kind of place, through jungles, and ice ages, with a few nice animated touches at the background such as bushes moving due to wind. Note that the CPC+ version offers extra colors and visual effects due to its advanced color palette and hardware scrolling capabilities, such as full parallax scrolling at the background and foreground with, palm trees, rocky obstacles, nice skylines with moving clouds etc., and improved horizontal scrolling and vertical/horizontal sync timings. Sprites are nicely drawn and big in size, with absolutely no flicker as they move quickly and smoothly around the screen. Screen scrolling moves effortlessly about, keeping up with our hero.
Sound and music are similarly effective. Sound noises all blend nicely together and well matched to the game's atmosphere, while the in-game tune is a little less impressive though pretty nicely composed (although a bit repetitive). The sampled introductory theme, accompanied with the title screen that uses 32KB mode overscan and full 32 colors here, is outstanding though!
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
  • Prehistorik II
Gameplay sample
Comparable platforms
Amstrad CPC
Amstrad CPC Plus
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
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