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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AmstradCPCPlus

Rick Dangerous+

Rick Dangerous+
GenreArcade Platform
DeveloperBDCiron, Fano and MacDeath (unofficial release)
PublisherBDCiron, Fano and MacDeath (unofficial release)
Released2009
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Rick Dangerous is an action platform game developed by Core Design for the Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64 and DOS. It's one of the most anticipated games of its time offering great fun. Rick Dangerous is largely based on the Indiana Jones movie "Raiders of the Lost Ark". The CPC+ version never officially released back in the days, but a great effort is being taken from retro-enthusiast and released as an enhanced version of the original CPC port, named "Rick Dangerous+".
 
Review
Rick Dangerous+STORY
The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle and Rick must now escape from the enraged Goolu. When the game starts Rick finds himself inside a cavern running as hell away from a rolling boulder (a scene taken from the Indiana Jones movie).

GAMEPLAY
Rick can jump, climb and carry a limited amount of bombs and ammunition for his pistol. The gun is mostly used to shoot enemies, although most traps that can kill Rick can also kill his enemies if used correctly. The bombs are generally used for puzzle solving, such as blowing out certain blocks. The difficulty level is quite high since you have to always be aware of traps and foes, so it might frustrate some players. But showing some patience and giving the game some time, you may learn the patterns and, perhaps, finish it.

GRAPHICS
This CPC enhanced port looks great and offers some nice visuals, comparable (well sort of) to the 16bit Amiga and Atari ST versions. The backgrounds themselves are nothing to complain about or to get overly excited for that matter. The color palette is great whilst the sprites move fast, but the games animation noticeably slows down, especially when falling from high grounds (still a bit smoother than the original CPC version).

SOUND
The sound is also enhanced compared to the classic CPC and this time it includes the popular sampled ‘Waaaah’ at 15Khz during gameplay as well as the great introductory tune taken from the Amiga and the Atari ST.
 
Screenshots
  • Rick Dangerous+
  • Rick Dangerous+
  • Rick Dangerous+
  • Rick Dangerous+
  • Rick Dangerous+
  • Rick Dangerous+
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Sinclair ZX Spectrum
Commodore C64
Amstrad CPC Plus
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
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