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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info
AmstradCPCPlus

Robocop 2

Robocop 2
GenrePlatform Shooter
DeveloperOcean Software
PublisherOcean Software
Released1990
Rating
Graphics:9.0
Sound:9.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Robocop 2 is a multi-scrolling action platform game released in 1990 by Ocean, for a variety of home systems and follows the basic premise of the blockbuster movie.
 
Review
Robocop 2STORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is rather tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to “slide” a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. OK, though the game is hard to play, it’s also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / SOUND
The CPC Plus (and GX4000) versions are technically superior to any other 8bit and pretty much close to the Atari ST! The sharpness of the Robocop loading screen image is way impressive and I thought that I was looking at a 16bit version (Amiga, ST) screen. The in-game visuals are colorful, detailed, with so much action going on. There are moving saws, electric discharges, barrels rolling and spikes slamming down all over the place, all well drawn and smoothly animated. The sound features a nice in-game music but unfortunately no sound effects (!) The intro music is taken from the movie. In this particular game it is clear that the CPC+ hardware is being used to its full potential, which is not so common with the machine's other titles.
 
Screenshots
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
 
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
Comments
comment on 2009-10-01 00:35:02
WonderboyJoin Date: 2009-09-12
The CPC+ version can be compared to a 16bit! Quite close to the ST's but with lower resolution and a few less colors. A hard game to play.
 
 
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