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Game info
AmstradCPCPlus

Wild Streets

Wild Streets
GenreBeat em Up
DeveloperTitus Interactive
PublisherTitus Interactive
Released1989
Rating
Graphics:7.0
Sound:5.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
Wild Streets is a side-scrolling action beat 'em up game in which you fight enemies using your punches, kicks, gun and a...panther called Black Virgin!
 
Review
Wild StreetsSTORY / GAMEPLAY
Big street gangs of NY want to regain control over the city and, above all, secure their territories by kidnapping CIA's Head Officer (called the "Boss"). Your mission is to find and free "The Boss" and to bring him back to safety. Yoou can use your Magnum 457 and your street fighting skills to kill the gang members, but you also have a companion, a beautiful panther called Black Virgin. But most of the times this feline is almost of no use! There are five levels, each swarmed by gang members. you can kill but you can also jump over them to the next screen without having to fight (oh yes that's easy). The gameplay is inconsistent at times. It is very easy at the first two sections and then it suddenly gets much tougher. The use of flick-screen rather than scrolling means that it's certain for the main character to get caught between screens. You can easily walk through the levels by either shooting everyone (as long as you have bullets) or just running (and jumping) past them! The game is also available for the Commodore 64, Amstrad CPC and CPC+, ZX Spectrum 128k, Amiga and Atari ST.

GRAPHICS / SOUND
Technically the game looks pretty good on the CPC+, featuring vivid colors (due to its advanced color pallete) and detailed backdrops. But the sprites' animation is as they all move like...suffering from pain! Compared to the other 8bit platforms, the CPC+ game looks and feels much better though I would expect better animation from this advanced graphics hardware. Although the game uses hardware sprites for the sprites here (which run faster on the screen), the game still uses flip-screen much like the CPC version. Soundwise, the game does not offer much. There is a repetitive (and quite loud!) tune playing during gameplay, while the sound effects are very low. Honestly I was expecting more from the CPC+ version!
 
Screenshots
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
  • Wild Streets
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC Plus
 
Hardware information

Amstrad CPC+

Amstrad CPC+CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 464 CPC+ 64Kb RAM, 6128 CPC+ 128Kb RAM, 32 kb ROM
GRAPHICS: 12bit RGB color palette (4096 colors) supporting 32 colors on screen (16 + 15 for sprites + 1 border). Up to 16 hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
read more...
The Amstrad CPC+ (default) color palette
12bit RGB 4096-colors palette (32 on screen)
 
Comments
comment on 2010-04-25 19:46:19
FreddyJoin Date: 2009-09-07
I played this game on my Atari STFM. A low budget game I think. The CPC+ version looks by far better than any other 8bit.
 
 
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