Apple IIGS games list! 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 88
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Adventure
DeveloperJohn Brooks
Reviewed byndial
Rastan is a famous hack and slash side scrolling action adventure game originally released for the arcades in 1987 by Taito. It was initially converted to various 8bit home computers such as the Commodore 64, ZX Spectrum and Amstrad CPC by Imagine Software in 1988. Two additional ports for the 16bit home computers were released in 1990 but only for the DOS and Apple IIGS. The game was also released for the MSX2 computers in Japan and the Master System in North America and Europe (both versions featured re-designed level layouts).
Rastan, a barbarian warrior is on a quest to find and slay an evil dragon. Rastan must fight hordes of enemy monsters based on mythical creatures like the chimeras and the harpies. Your lives are limited while your health bar will decrease easily as long as you come in direct contact with enemy bodies or their firing. The game consists of six different levels, each divided into three areas. There are several bonuses and jewels to collect (like potion bottles that will restore or decrease your health) and also a variety of weapons and power-ups which can be equipped only for a limited amount of time. The gameplay scrolls all over the place as you climb up and down ropes, jump over pits of fire and explore underground caverns. Just watch out for flying limbs!

The graphics on this conversion are fine and quite close to the original (arcade) version. The Apple IIGS has up to 32-colors on-screen, the sprites move quite smooth in all eight-directions and the action is fast though the screens scroll a bit jerky at times, which is rather awkward. The outdoor scenes are nicely drawn, with broad landscapes and daylight changing effects! The game's sound is equally good, featuring the original (arcade) music and several sampled sound effects.
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Gameplay sample
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
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