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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Defender Of The Crown

Defender Of The Crown
GenreAction Strategy
Reviewed byndial
Defender of the Crown was originally developed by Cinemaware for the Amiga 1000, to showcase its graphical prowess. It's one of the first games to combine role-playing, strategy and fighting gameplay elements! Defender Of The Crown was later developed for the other 16bits Atari ST, PC, Apple IIgs and the 8bits home computers computers Amstrad CPC, Commodore 64 and Spectrum ZX. There are also two console versions: one for the Philips CD-I and one for the Nintendo NES (developed in 1989).
Defender Of The CrownSTORY / GAMEPLAY
The year is 1149. King Richard has just returned from the Crusades and granted the title of Knight to 6 men who aided him on his quest. But after a while the King is murdered and the Holy Crown is lost. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you'll win the Crown of England and the love of many a beautiful damsel! You take part on a strategy game as a Saxon knight in order to gain power and find the lost Crown. You can choose a character among 4 knights, each one with his powers and weaknesses. The game is based on a UK map, where you can move your armies and take over either Saxons' or Normands' territories. Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You can also participate in jousting tournaments to gain (or…loose) either fame or territories! Giving a quick hint here, in jousting, just steer your own lance to the center of the opponent's shield and then press the fire button at the last moment. Still, though, this exactness depends on your character's ability in jousting...
Defender of the Crown is a great game to play, and if you haven’t done it yet, go on and do it. As long as you’ll learn what to do, you will be very glad to master this game.

The game features great scenes when you raid and battle, with graphics that looked so amazing back in 1987. The Apple IIGS version has nice graphics supporting 16 colors on screen. In terms of quality, the differences with the Amiga version (which sports 32 colors on screen) are obvious whilst there are great differences in terms of details when compare to the PC version (running on EGA graphics mode). Each indoor or outdoor scene has its own unique graphics. Raiding takes you to an excellently detailed castle scene where a swordfight takes place. The scene starts outdoors and then inside the castle’s rooms. Also, jousting scene uses the original graphics, where you ride your horse in a first-perspective view and aiming the lance using your mouse (or keys) to the opponent riding towards you! Note that there are a few animated scenes missing on the IIGS (and ST, PC) version, found only on the Amiga (original). Nevertheless, the game is considered a state-of-the-art piece, showing what the 16bit home computers could do when they hit the markets (especially the Amiga systems).
Sound is good, with medieval tunes playing during gameplay scenes along with many sampled sound effects (sword clangs etc). There is also the nice intro music originally taken from the Amiga version.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

30 colors
Commodore Amiga OCS/ECS

14 colors
Atari ST

16 colors

14 colors
Apple IIGS

2 colors
Apple Macintosh 68k
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
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Design & Developed by ndial
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